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Version 0.9.20 Released

It took a little longer than expected, but v0.9.20 is now up on Steam. The main addition in this build is the ability to challenge your Steam friends with a ship of your choosing, and a map of your choosing, with the turn time limit of your choosing. There are also a number of smaller fixes and improvements - many of which have been suggested by players. Thanks very much!

A word of warning. I have tested this release over the last few days and fixed all the known bugs. However, a large amount of the codebase has changed (particularly in online play) to accommodate the new functionality. There may still be bugs or issues.

If you find something broken or just "weird" please let me know.

Next up is an enforced break for xmas holiday! Then sometime next week I'll get started on more Skirmish options, the first community requested feature! Plus of course the standard list of bug fixes and improvements, also the continuous work improving the tutorial, missions and balance.


Current Version: 0.9.20 (24th December 2015)

Known Issues:
* Steam Overlay can sometimes cause some macs to hang on startup - need to disable Overlay
* One report of regular crashes, as yet unable to replicate

Immediate Roadmap:
* Look again at the tutorial
* More randomized skirmishes
* GUI setup (mainly for menus)
* Balance/AI suggestions/feedback?
* Display component stats on tooltip?
* Performance enhancements - client & server?

0.9.19 (30th November 2015) -> 0.9.20 (24th December 2015)
* When checking stacks for unstacking immediately check newly created stack too, in order to prevent incorrect stacks
* Stricter online plan validation
* Action button flashes if online results ready to be played
* Fix positioning of turn marker in the menu on some resolutions
* Stop explosion camera shake if camera is rotating
* Possible now in Decode pick up the Codebreaker's pod the same turn their ship is destroyed
* Set background music to play continuously through the all phases (previously only played for planning)
* Set default SFX volume to 75% & Master volume to 80%. Also lowered volume on most weapons by 20%.
* Focus point for online games
* Fix bug where control options are sometimes all bunched up on top of each other
* Made hermit station model a little smaller so it doesn't extend beyond unknown sphere
* Mute music on application focus loss (thanks anonymous feedback person!)
* Fix colliders on End menu Next button (thanks anonymous feedback person!)
* Able to challenge Steam friends
* So many changes to the way online duels are set up I can't list them all here
* Don't recalculate threat map after a replay
* Server returns game time remaining in session status
* In tutorial, highlight player ship if it needs to be selected for commands to work
* Stop flickering when starting to move (mainly on macs)