Hey everyone, its been a while since the last update, for the past couple of weeks I've been locked in on finishing school and studying for the last couple of finals I ended up failing- anyway I would like to talk about the next update and the next few updates going forward.
I have had a lot of time to think about what I want to do next and when I want to do it. there is a couple of problems I'm facing however. I have a couple of other projects that I am working on so I don't have has much time to work on SS2 as I would like. but that won't stop me from slowly making progress on the game :)
Version 0.01.2 The Complex
Unfortunetly I've been swamp with this other project, and I haven't had time to work on it, but due to the backrooms movie coming up on release, we planned a backrooms gamemode, but never ended up finishing it, we still will add it, but just late, I have no date but hopefully I can get the update out sometime in june, And the whole project has been upgraded from Unreal engine 4.27 to Unreal engine 5.4, and this will help me do a lot more with the game, like integrating servers from steam to EOS (Epic Online Services) this allows me to add cross platform and expand to different platforms! one I've been trying to expand to is PSN (Playstation) however this probably wont be for a while. But this has slowed the game down quite a bit, making me disable some features like Vehicles, as for some reason the engine cant recognize the vehicle pawn. But asides that I haven't stopped experimenting with unnecessary features like this cool new flamethrower!
Im experimenting with new damage types, like lighting people on fire! (obv) if you have any other suggestions I would love to hear them, but with this new damage type and light people on fire, this means I can do things like pools of lava, and such!
back to the update, this update will also bring Shitslam2 to the Mac as requested a couple of times, and hopefully linux as well bringing partial support to the steamdeck, as we do plan to expand into steam capabilties!
I will drop little fixes here and there before dropping the update!, other than that, can't say much more. Vehicles will get some fine tunes and hopefully the flamethrower can drop in the coming update!
Version 0.2.0 The Zombies Infestation
These major updates are going to be focused on improving the current gamemodes and the next update is going to focus on Zombies. to wrap our heads around the general idea, its going to add a survival aspect. this new version completely overhauls the gamemode, by changing how the gamemode works instead of just throwing you into a map with zombies.
you and up to 14 of your friends are thrown into a expansive map, you must get to the newly introduced bunker, as it will be you living space as well as a place where you can store items
When the alarm sounds, all players must get inside the bunker, after 2 - 4 minute if a player is not in the bunker they will be swept and killed. after this "emission" the map will refresh and item spawns will be restored. each day there will be up to 5 different events that can happen, this could include dog waves, a wave brake, harder storm, or a boss zombie. there
will be a way to escape and win, which will boost the amount of coins you can get. this will rework the player character for capabilties to get downed and revived!
The Ai will also get a fresh overhaul because currently they aren't the smartest, so they will be able to jump on and off buildings, and uhh - equip guns :D
And with this, the AI will be sold on fab for you nerds out there that are into game development!
Version 0.3.0 The Nexus War (Price Increase)
This update will focus heavily on Warfare gamemode. I never really liked how warfare played, feeling a bit to bland and unfinished, as well as this I never liked the AI that was included, it wasn't built by me, therefore for un-customizable. so in return I've been slowly rebuilding a customizable AI on the side, with capabilities to be disarmed, and even run away from combat when damaged, as well as being downed and revived! and of course to have my own weird unnecessary twist, they will have an active ragdoll, being able to fly across the map when hit with a grenade! This "Omen Soldier" will likely be sold on fab, for you game developer nerds out there!
As well as this, expanding on THE LORREEE! kinda, but besides that, I you might have seen I have an update soldier model with the zombies that I haven't introduced, so those models will replace the Legions and the Phalaxs, and some other factions that I have been working on! I removed some maps on release due to the lack of work put in to it, and they just weren't fun, removing the Jimbo's which are being reworked into the Allegience.
I also plan to add more than just some cool spifiy models and AI, i also plan to add more vehicles like pilotable helicopters, and AI Planes! and some more ground vehicles like tanks, and motorcycles!
Version 0.4.0 Bigger Box to Play in
This update will focus on the "sandbox" aspect, as sandbox doesnt really feel like a sandbox, it feels more like a standard PVP mode, without much sandbox. but enough with this philosophy, what I plan to add is a spawn gun, adding this can exponentially increase the amount of gameplay this game can have to offer, especially being able to spawn soldiers and zombies against each other in a map like 8-12! and of course adding a bunch of new maps, like a plane open flat- piece of- I dunno just a blank map okay. and some other maps that I've been play around with! but these maps haven't been released only due to not being fun without a spawn gun.
(!!CONCEPT ART!!)
as well as this cool new spawn gun, game settings will be greatly improved and expanded upon all gamemodes! as Shitslam2 is supposed to be sandbox game, with a core and mixture of all your favorite games! and as well as this, I have been making some cool new tools that are relatively useless but still cool! I've always loved features that are useless but still cool, like being able to slide down a slide, or sit down, and other random interactables, so I have been working on interactables, and seats! As well as this, I love chaos, like the tool, so I have also been working on destructibility for walls and props, mainly props, but a compltely destructible map would be cool! this update might take the longest, as I want to include as much customizablity as possible, and unfortunetly for me I make everything super customizable and easy to use, so including all the settings for the spawners like the zombies to use in the spawn gun is just gonna be hell.
to be more specific on this topic, I've been asked what the game is being based off of and inspired by. and to officially state, this game is a passion project, I have been using it to learn. I used to only use it to have a fun time with my friends, but they no longer take an interest in hanging out with me, or the game. but anyway, after this I started basing the game off of the things I liked to play on my own time! such as:
Raven field (Warfare), MISERY (Zombies), Plastic battlegrounds (Warfare, Zombies, Sandbox), Garry's mod (Sandbox), Beyond Sandbox (Zombies, Sandbox), and Bonelab (Sandbox).
But anyway thats about it so far, can't wait for you guys to see what I'm doing! We are gonna start marketing soon so that way some of you that play the game can have some random people to join! Btw, if you like the game you should totally make a video on it yk ;)
