Refactored the low-level logic, greatly improving game performance
Added enemy reconnaissance mechanics
Added enemy town-capturing mechanics
Added enemy reinforcement-calling mechanics
Added enemy retreat mechanics
Added enemy trench-digging and defense-fortifying mechanics
Added trench digging, forest clearing, and road building mechanics
Added a mechanic where grass becomes compacted into a road after repeated vehicle traffic
Added a construction-task type for logistics squads
Added tool-type items for engineering tasks
Vehicle crews no longer flee the vehicle when suppressed during an attack
Fixed repeated radio dialogue from squads
Optimized vehicle performance
Improved raycast accuracy
Fixed rare issue where new saves failed to generate
Fixed repeated attack-force refresh after loading
Fixed mortar squads failing to fire as scheduled
Fixed issue where logistics squads sometimes stopped working after loading
Increased delay before new-game events begin
Separated disassembly tasks for electronics with electronic materials
Improved readability of some UI descriptions
Added additional multilingual texts
Adjusted appearance of engagement zones
Fixed error popup when viewing medical reinforcement info
Fixed error popup on logistics schedule page
Fixed overly strict conditions for quick delivery
