Plants: Plants now reproduce and evolve
Evolution: MAP-Elites algorithm implemented to improve the speed and efficiency of evolutionary search
New Neuron Type Available: "Leaky integrate-and-fire neurons" are now an option for brain neurons, allowing a more realistic brain type
New CPG Type: "Gated motor gait prior" is now an option for central pattern generator (CPG), enabling strong global rhythmic movement
New Plant Type: Poison Plants are now in the simulation; when eaten they decrease the energy of animats
New Simulation Option: choose the number of food plants and poison plants in the simulation
New Simulation Option: choose between 2 neuroevolution methods, NEAT or Deep-HyperNEAT
UI: Add a "save successful/failed" popup for feedback when saving robots and simulations
UI: New cleaner Research Journal UI
Localization: make more text translate when language changes (some text was previously English-only)
Optimization: Convert some of the Unity MonoBehaviour code to Entity Component System (ECS) for better performance
- News and updates
- ERAIASON
- Evolving Plants and Quality of Life Updates
Source: Steam Community (opens in a new tab)
