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Next update - Balance changes

Upcoming update will bring some important balance changes.

The main problem with the game balance, in survival mode, is the timescale, which is arguebly too fast. This will change in the next update, as the day length has been extended by 240 sec, effectively doubling it (from 240 sec to 480, from 4 min to 8).

So why didn't you do it before?

Balancing DinoSystem is a bit harder than balancing the average survival game: every change in the timescale has a huge impact on the whole ecosystem, so I had to re-balance everything: from the weather system, sun relative position throughout the day, to animal and plant lifecycle, and finally survival mechanics.

Also character needs have been rebalanced to require you to eat, drink and sleep less frequently, allowing the player to play in a more relaxed manner and don't rush! As a sub-feature, this also reduces the frequency of screen messages and hints.

Ecosystem evolution

For testing purpose, I recorded and assembled a video (taking a snapshot every day for 14 ingame years) with the new balance, you can check the video by clicking here.

The result is quite impressive: the island changes more radically throughout each year, but you can spot some parts (the forest on the left of the volcano forming the 2d year) that "survive" throughout the whole duration of the simulation. This variety makes the simulation more interesting!

Next update will come on 30th September and will feature also more stuff, as always!

Stay tuned!

Daniel