This update is NOT compatible with old savegames!
Savegames are automatically deleted due to the different way the new build handles them.
If you have a current game you don't want to lose, don't update now, finish your game first!
FULL CHANGELOG <- Click here
Survival Balance - round 2:
Previous update was all about balancing survival mode mechanics, mainly body fat, muscle and metabolism. In v0.55, I've gathered more players feedback to complete the balance overhaul and bring a more enjoyable Survival experience (even at this stage of development)!
Nutrients and water absorbtion from stuff in your stomach has been reworked to be more consistant: you'll never again have the stomach full with no nutrients being absorbed. Absorbtion is now tied to content in the stomach, meaning you'll be always able to eat or drink when you really need it. This seems like common sense, but making a system that is both realistic and playable was a real challange, which has been won hands down :P.
Many other areas of the Survival mode have been improved balance wise, especially skill increase/decay, T-Rex damage, objects and structures decay rate and much more, make sure to check the full changelog for a comprensive list!
Optimization - up to 25% performance increase:
Testings show a 20-25% performance increase, which is theorical, as on my system the game runs always at 60fps meaning I can't really appreciate further improvements.
What it shows is an approx 20% reduced CPU usage, but the practical effects can differ depending on your system! Also, pressing "i" now enables the performance tracker on the top-right of the screen, so you can check exactly what's the CPU usage, fps, object number on map etc.
Character overview screen and interface improvements:
A new interface panel now shows the main character statuses in an immersive fashion, the panel is in the character info screen accessed with Tab.
I've also made some little tweaks to the interface to make it more clear, compact and appealing. There is still work to do on this front, but the UI went a long way since the first Steam release of the game!
Troodon/Taming update - progress:
About the next big update, I'm close to the final stage. The Troodon with basic AI is there, which was the hardest part. Now I need to implement some advanced behaviours to make it somewhat "special" and smarter than other species, including the ability to tame it. There is still a lot of work to complete and polishing to do even after all the systems are in place: usually, as I add a new feature, several others may break as a result, that's why I'm so slow when it comes to adding new stuff. But yeah, it's totally worth it :D.
Help me testing!
Please make sure to test the new update and report back! I'm especially interested in hearing how performance are after the optimizations and if the update broke something (aside the saved games, which was intended).
Dan