Hello survivors!
I'm posting this to have your opinion about something.
For the last 18 months, I worked on DinoSystem pretty much every day, and I'm totally committed to continue this way. This means I could upload updates very frequently, as I started doing after the Early Access.
There are few problems with this workflow though: feature/content updates, even smaller ones, can break savegame compatibility. Also, frequent updates make more difficulty for me to track the cause of a reported issue and get useful feedback on a feature just implemented, since smaller updates will force me to upload half-finished or unpolished features.
My idea is to adopt a monthly update model, like the one of Prison Architect, with a big list of additions and tweaks, possibly regarding a specific area of the game.
On top of that, I would record youtube vlogs to highlight the changes/additions of the new major update (again, just like Prison Architect). The problem is that my English isn't very good, but it would be a chance for me to practice it.
This doesn't mean that if you find a gamebreaking bug it will not be fixed until the end of the month, as smaller updates will be periodically released to fix major problems or make essential tweaks, if and when necessary.
So, let me know what you think about this: constant, smaller updates, or monthly, bigger ones + vlog?
Daniel