It was found that the second level has too long of an opening, where the player has to wait for some time while the character falls down without doing anything. We decided that this was too boring and redesigned the level by shortening the beginning

Source: Steam Community (opens in a new tab)
It was found that the second level has too long of an opening, where the player has to wait for some time while the character falls down without doing anything. We decided that this was too boring and redesigned the level by shortening the beginning
