The last update of the year is here, this one focused on coop again, more and feature completion, the four classes now do something. Along with that, you may notice a huge increase in download size. I've included the DirectX redistributable with this update, a couple people were having issues related to shaders, this should fix it.
Anyways here are the changes.
Additions
- Players taking damage in coop are now affected by screenshake.
- Added bottles to coop.
- Defence now counts for something in coop. (everything else worked as they were client sided)
- Added bleed mechanics to coop.
Tank
- Take Control - Drains nearby teammates threat levels, healing based on how much was drained.
- Covering Wall - Reduces damage taken by 40% for 5 seconds, nearby teammate damage taken is redirected to you.
Healer
- Threat Heal - Heals all teammates based on their threat level.
- Heal Pulse - Adds a healing pulse to nearby enemies, that heals over time.
Support
- Threat Reset - Stuns enemies and clears threat from teammates.
- Mirror Shield - Applies a state to all teammates for 5 seconds, 25% of damage taken is dealt back to enemies.
Strength
- Silent Threat - All player damage is increased the less threat they have for 5 seconds.
- Wind Stance - Nearby players attack speed is increased by 30% for 3 seconds.
Global
- Enrage - Raises threat level by a small amount and makes a large noise.
- Hang On - Revive % is increased by 20%.
Balance
- Reduced enemy melee damage and increased enemy bullet damage.
- Increased health per enemy in shared loot mode from 25% more per player to 62.5% more per player.
- Floppy disks are no longer a global drop in coop. (Every client can now pick up one regardless of if shared loot is on.)
- Enemies can now drop floppy disks on death.
Bug Fixes
- Fixed an issue with coop AI related to the AI would losing target of the player.
- Fixed a visual and potential gameplay glitch related to screenshake.
- You can no longer "die" in coop, if there was enough ping, it was possible to die like in single player.
- Fixed minimap in coop.
- Fixed an issue where everything in the map would become active randomly for the server.
- You can no longer throw guns in coop.
- Fixed an issue where enemies would not drop weapons for all clients.
- Fixed a visual issue with the leather pants.
- Fixed a crash with the juggernaut skill.
That's it for this update, I'll be working on coop some more next update, unless something happens I want to add at least 1 set of skills pet coop update.
Enjoy!