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Cash_Out has been updated to 0.8.5.0!

Nothing really NEW in this update (Did some very minor stuff with modding), as it more focused on balance and polish. If you have the authoring tools installed, you'll see it got an update too, this was the debug tools, that's all that was added basically.

Anyways here are the notes.

Additions

  • You can now pick up enemies you've knocked out already.

    Modding

    • Added a debug mode for modding level packs, to make editing easier. When modding the putting a ?before any command turns it into a debug command, if the debugger is not running, it will not be compiled.
    • Added the then function "debugmessage", when activated it will send a message to the debugger.

    Bug Fixes

    • Fixed a crash caused by enemies having targets other than the player (would be crashing anything that caused enemies to attack eachother, the backup skill and co-op).
    • Pressing the middle mouse click no longer spawns a backup enemy which would crash the game.
    • Very slightly tweaked "junk object" spawning again so blocks don't spawn next to eachother.
    • Enemies in the initial spawning phase can no longer take damage from anything.
    • Neither can knocked out enemies.
    • All situations where the hitsplat and actual damage lost were not the same have been fixed.
    • Fixed a crash caused when switching floors.
    • Fixed the first saved character's items being wiped when playing quickplay.
    • Fixed an issue where enemies would glitch up during the immune phase and attack you right away.
    • Knocked out enemies can no longer revive other knocked out enemies.
    • If you've hacked a door, left, and reentered, said door will now close if you've been spotted.

    Balance

    • Reduced the time in which it takes to hack the doors by 50%.
    • Clamped how much enemies try to dodge shots.
    • Knocked out enemies now stay permanently knocked out if you've cleared the room.
    • Medic enemies now only restore enemies in their squad, and cannot restore enemies while poisoned.
    • You can no longer use skills when poisoned. (Except vaccination.)
    • Enemies now spawn in automatically, but are immune a while longer. (Also changed the visual.)
    • Retooled the weapon generation formula.
    • Legendary weapons now only boost stats by 10% instead of 25%.
    • (Weapons generated before this patch will have old values.)
    • Gun upgrades now increase stats by 3% instead of 5%.
    • Greatly increased the speed that hostaged enemies are knocked out, instead of being stunned when escaping/being let free, they're now immune for a short period of time.

  • Nerfed unarmed combat does pretty considerably, as it was more efficient to use fists instead of some weapons. (Was actually given a higher base damage than generated knives accidentally.)

    Unique Weapons

      Grenade Launcher - Reduced explosion damage from 128 to 96.
    • Greatsword - Reduced damage from 2.2x to 2.0x.
    • Chainsaw - Reduced damage from .4x to .3x, stealth damage wildly reduced.
    • Six Shooter - Increased delay on shoot from 1.6x to 1.8x, increased damage from 1.2x to 1.3x.
    • Hockey Stick - Increased damage from 3.5x to 4x.
    • Sparkler - Reduced the rate in which the sparkler restores by 75%.
    • Air Rifle - Increased damage from 1.7x to 2.5x.
    • Baseball Bat - Reduced damage from .6x to .5x.
    • Dual Pistols - Reduced delay on shoot from .55x to .45x.
    • Bolt Action Rifle - Reduced firing delay from 2.0x to 1.6x.

    Legendary Unique Weapons

      Tesla Gun - Damaage is no longer based on how far the arch travels.

  • Assassin perk - Health per stealth point reduced from 2 per point to 1 per point.

    Clothing

    • Tye Dye Clothes - Increased turret healing greatly, every time the turret heals off the same enemy, the healing charge rate is reduced, increased healing range. Turret now makes noise.
    • Mechanic's Clothes - Increased turret damage, turret now makes much more noise.

    Skills

    • Bad Medicine - Reduced the time that enemies attack other enemies from 5 seconds to 2 seconds.
    • Condensed Rage - Increased damage dealt.
    • Aura of Fury - Instead of only confusing enemies when the skill is used once, it'll be active for the entire duration.
    • Stance of Mirror - Increased the damage reflected the enemies from 2x to 3x.
    • Shadow Shot - Damage is increased the darker the area you're in.

    Other Changes

    • Changed how popups work slightly to prevent clunkiness when picking up items.

    I'd like to note that the debugger is not finished, I'll be adding more commands and fixing stuff up. Along with that I'd like to put out a help file for the modding tools.

    Next though, I'd like to focus on co-op, hopefully I can get that actually working as intended, as it's very broken right now.

    Thanks, enjoy!