Developer postOriginal post (opens in a new tab)

Cash_Out has been updated to patch 0.1.5.0.

I've changed the way patch notes are posted, since grabbing news posts is now automatic, they won't need to be posted before the patch. Enjoy!

BALANCE

  • Enemies now do considerably more damage, but always drop a minihealthkit to make up for it. This is experimental and may be changed.
  • Enemies that are alert but don't notice you (are moving after you for example, but haven't reached you) now take minicrits instead of full crits.
  • Blocks absorb even more sound now.
  • Hostaging mechanics changed.

    • Enemies now always escape after 8 seconds, regardless of difficulty.
    • During the first 3 seconds the enemy is knocked out and totally silent.
    • During the last 5 seconds, the enemy will wake up and start trying to escape while making sounds that get louder.
    • Knocking out and letting enemies escape takes significantly longer now.
    • Knocked out enemies wake up quicker now too.
    • Knocked out enemies no longer increase the wakeup speed of other nearby knocked out enemies.

    BUG FIXES

  • You can no longer juggernaut charge out of the level.
  • Some workshop fixes.

    • Fixed crash related to workshop upacking.
    • Workshop files will only unpack when they've been updated now.

    OTHER CHANGES

  • Updated the news feed to be automatic, it'll now display the last 3 updates.
  • Changed the patch number syntax to be more readable.

    I'm going to be (actually) working on mod tools now. I was working on a system for voting on workshop items but I've hit a roadblock. I'd like to get workshop uploading with the authoring tools done soon.

    Thanks!
    ːco_fragː