Like mentioned last update, this update focused on skills. I've added a new skill per class, and a global skill, along with some visual updates and balance!
New Skills
- Mechanics -> Ram Turret. Launches out a ram that knocks enemies back and grabs onto them.
- Strength -> Energy Expulsion. Damage is reduced by 50% for 3 seconds, absorbed damage is unleashed at the end of this time, damaging enemies.
- Balance -> Stance of Ice. Create an ice path or freeze neaby enemies.
- Stealth -> Shadow Swap. Swaps your held weapon with the enemies held weapon and gives them a much weaker weapon.
- Precision -> Shot of Confusion. Your next 3 shots apply confusion on hit.
- Health -> Organ Transplant. Nearby enemies take damage to heal you, the more damage they've taken, the more you're healed.
- Global -> Reinforcements. Reinforcements rain from the sky, drops are given based on how you're playing.
Skill Balance
- Flame Turret -> Reduced damage done by flames from 3 to 2.
- Violent Force -> Increased cooldown time from 2 seconds to 3.
- Blast Shot -> Reduced damage per shot from 1/2 of the weapon's damage to 1/3 of the weapon's damage.
- Stance of Wind -> Increased range that enemies can be in for the speedboost from 128 to 256.
- Ration -> Increased cooldown from 16 seconds to 18 seconds.
Visual effects have been added or changed for the following skills:
- Shadow Form
- Burst of Strength
- Berserk
- Eagle Eye
- Placebo
- Blood Transfusion
- Stance of Flame
- Stance of Wind
Bug Fixes
- Fixed a crash when completing a level.
I'll be revamping the tutorial next update, as I feel it doesn't do an adequate job teaching players how to play.
Enjoy! :co_frag: