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Cash_Out has been updated to 0.2.3.0!

Sale's over now. I've been working on a larger update during this time, I did a lot of balance and visual changes based on feedback. I see some people were finding the game too easy, where some people were finding the game too hard, hopefully this update balances that out a bit.

Additions

  • Cleaned up player sprites, bullets and projectiles now have a slight offset when firing.
  • Added a "hardcore" mode to career mode for people who were finding the game too easy. This starts you off in ng+, where it is much more difficult. Interactable objects are now used by pressing T.

Other Changes

  • Guard colours have been changed slightly.
  • Puzzles are now interacted with T instead of E (this can be rebound).
  • Rearranged the main menu a bit, I think people are thinking that "game modes" are minigames, but they aren't. As a result I've moved everything into one tab. The UNDER CONSTRUCTION tab will be multiplayer when added.
  • Cash Attack has been removed. It was very broken. I don't think anyone will miss it.

Bug Fixes

  • You can now properly change vertical screen size.
  • Turrets can now spawn in the tutorial.
  • You can no longer upgrade unique weapons.
  • Fixed several issues relating to screen size on the menu.
  • Fixed a performance issue with the menu.

Balance

  • Changed enemy health scaling, the scale is significantly less steep now, enemies at lower levels have more health, but enemies at higher levels have much less health.
  • EXPERIMENTAL: Increased crit mutliplyer to 3x and minicrit multiplyer to 1.5x.

That's about it for this week, unfortunately the player sprites took me a very long time to change, hopefully people enjoy these more. Thanks!