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Cash_Out has been updated to 0.3.0.0!

Another large patch! I'm considering this 0.3.0.0 because I've wiped some data. Sorry about that, so much has changed, I'm afraid that the game will break if you try and play it not from scratch. I wanted to do even more this patch, but there was a major crash found, so I had to get this out quicker.

The game has gone through a major UI and HUD overhaul.

Additions

  • A totally new HUD has been added. This is fairly experimental still, I may even get rid of it. If you want to use the old HUD, there is an option in the options tab.

    Legendary Weapons

    • Stungun. Tesla Gun. Fires an arch of lighting that pierces objects and enemies.
    • Flare Gun. Pompeii. Fires off a flare that explodes in lava on contact.
    • Minigun. Pulse Cannon. Spinup time that increases firing speed. Bullets regenerate over time.
    • Air Rifle. Tornado. Reduced damage, faster charge speed. Bullets spawn wind gusts.
    • Assault Rifle. Devestator. Lower firing speed, increased damage. Enemies killed explode in blood, healing you.
    • Dual Pistols. Quick-Time. Fast firing speed. When you stop firing you won't be able to fire for a short period of time.
    • Scout Rifle. Dissolver. Fire a beam that dissolves enemies.

  • Some people were having an issue with screenshake so I've added a toggle for it.

Balance

  • Reduced kickback when you take damage.
  • Increased the time it takes until enemies spawn.
  • Experimentation: Career mode levels are now 3x3 isntead of 5x2
  • More items now drop, including guns, clothing and loot.
  • "Reinforcements" skill has been nerfed. Using it now uses all "charges".
  • "Focus" is much slower now.

Bug Fixes

  • Projectiles that are destroyed when they hit a wall can no longer be fired offscreen to last forever.

    Puzzle Boxes

    • Moving away from puzzle boxes will now close them.
    • You can no longer solve a sliding block puzzle after the timer is up.
    • Clicking the "unlock" button now works properly.
    • Trying to solve an already solved puzzle will no longer break it.
    • Mastermind puzzles are no longer automatically unlocked and are unlocked by pressing T now.

  • Fixed a couple issues with the menu.
  • Minimizing the game will no longer turn on texture smoothing.
  • Fixed crash caused by finishing a level in career mode.
  • Fixed crash caused by pressing down or up on the career select page.
  • Fixed a first time load related crash.

Other Changes

  • Increased the number of lootboxes that can be on the end raid screen.
  • Enemy weapons information will now only display if you're inspecting.
  • The "Map" option has been removed. I see no reason that anyone would use anything but the option that showed the whole raid, and it has been changed.
  • Modding objects are now interacted with T instead of E and the range to use them has been fixed.
  • Tutorial has been changed up a slight amount.

The rest of the planned UI and HUD changes will be coming next patch, hopefully along with controller support.
Enjoy, post about any bugs and crashes in the discussions tab please. Thanks!