Relatively large update here. All the unique legendary weapons are functional, but I'd like to add a little bit more unique weapons. You'll need to unlock classes again, I apologize for that, this is the last time that'll happen as I've changed the way the ini files are loaded and they won't be replaced with each major patch anymore.
Additions
- Guns -> Ricochet Rounds. All shots will ricochet off walls once.
- Knives -> Sharp Blade. On melee hit, swing speed is increased for a short period of time.
- When picking up an item or clothing, your clothing will be compared.
- Added descriptions to environmental objects.
Unique swing weapons:
- Baseball Bat -> Hitting enemy thrown items will knock them back and deal damage on contact.
- Greatsword -> Doesn't stun, but is very strong.
Legendary Weapons
- Dartgun -> Spitball. Projectile explodes on contact, dealing AOE effects.
- Used Needle -> Tainted Drugs. Confusion deals 2x more damage and stuns.
- Icicle -> Brainfreeze. Enemy blood is also frozen, enemies who walk on it will be frozen.
- Baseball Bat -> Lil Slugger. Enemy items thrown turn into baseballs on hit.
- Greatsword -> The Cleaver. Crits enemies using melee weapons.
- You can now skip the auto-setup if you want to.
- Added a new "options" section to split up visual and gameplay.
Two new weapon techs:
Balance
- Experimental: Enemies now drop normal healthkits, all healthkits that spawn normally will be small healthkits. All ammokits that spawn will be small ammokits.
- Randomly generated weapons now can have higher stats, the "build" level now also makes stats less negative.
- Every unique knife was using predetermined gun stats instead of knife stats, so they were all weaker, but faster than normal knives, as a result, all unique knives have been altered, and some may be weaker or stronger than before.
- Used Needle -> Now confuses instead of spawning an "infection", is faster.
- Electric Prod -> Damage slightly increased.
- Flame Retreat (Bonfire Bonus) -> No Longer launches you backwards.
- Crouch speed has been reduced.
- Bonfire bonuses are now considerably cheaper.
Swing Weapons:
- Swing weapons can now spawn with noise bonuses that reduce the amount of noise the weapon makes on hit.
- Stealth stun hits now triple the amount that stuns last for.
- Base swing weapon damage has been increased.
- Base swing weapon noise has been increased, and is no longer based on damage done.
Other Changes:
- The auto-setup tolerance has been shifted slightly.
- Changed the collisions for blunt weapons up slightly.
- Settings and bank files are now saved locally, when a major patch comes out, you'll no longer need to start over again!
Bug Fixes
- The noise bonus now actually reduces the noise made by guns.
- A couple settings weren't saving properly.
- Unique weapons will now NEVER spawn with tech.
- "Medic" unique enemies can no longer spawn with items.
- Thrown swing weapon mechanics now act the same as normal swing
- weapons.
- Fixed thrown legendary knives.
- Fixed some lighting related issues.
- Fixed screen scaling when starting career mode.
- Fixed some issues with the visual setup.
- Fixed a potential issue with transfering weapons to the bank in career mode.
Now that the major UI overhaul is mostly done (some smaller stuff I'd still like to do), what's next? I've developed a system that can read twitch chat, so I'd like to integrate it in some way or another.
Enjoy!
:co_frag: