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Cash_Out has been updated to 0.4.1.0!

Pretty big update, mainly focused on bug testing though. Sorry, career mode was broken and the tutorial didn't work right, I've fixed that though (hopefully).
I also fixed a major graphical issue with "compact" mode, it was scaling incorrectly.

Additions

    Added a sound when trying to fire a gun without any ammo. Changed up the career mode menu slightly, to make it more clear.

New Unique Weapons

  • Blowtorch. Fires flames, the closer the cursor, the slower the flame.
  • Claws. Very fast, after a chain of hits, the attack will deal 3x damage.

Legendary Unique Weapons

  • Blowtorch -> Freezer Burn. Also freezes enemy but has reduced speed.
  • Claws -> Slice and Dice. Combo doesn't increase damage, for the next second all attacks are 35% faster, you take 65% less damage and move 20% faster.

  • Ammo and health will sparkle the more you need it now.

    Bug Fixes

    • Fixed a crash caused by using flash powder.
    • "Flame turret" fire now works with FPS changes, and can no longer travel through walls, and is slightly faster.
    • Fixed a visual issue causing blurring while on the "compact" HUD.
    • Gamma now works at "medium" shader detail.
    • Pause/Alt Use defaults are now set properly, instead of being bound to item 4.
    • Dress pants are now much weaker than intended. (Was increasing crouch speed based off an older value, so having dress pants at all increased crouch speed by 50% at a base)
    • You can no longer drop weapons when a puzzle box is open.
    • Walking away from puzzleboxes no longer locks you out of attacking.
    • Clicking on the loading screen will no longer fire your gun.
    • Career mode levels are no longer locked only to the industrial level.
    • Picking up a unique weapon while attacking is no longer broken.
    • Fixed the visual setup.
    • Entering the initial tutorial will no longer lock you out on career mode.

    Balance

    • Increased damage dealt by the boxing gloves by 30%. (Was doing less than intended accidentally.)

    Unique weapons are nearly done, I don't really plan on adding any more knives or guns, but we'll see. I didn't get to the twitch integration yet, it's on the backburner now. I'd like to get the rest of the skills done next patch.

    Enjoy! :co_frag: