Sorry, been a while since the last update. Have been pretty busy lately with stuff. Along with that I was working on something but decided to scrap it unfortunately.
Anyways I changed the current perks up a bit, I decided to normalize them (for example I don't want any perks solely dedicated to a weapon or it reduces your options) and I want all class perks to be related to the class.
Did some career mode stuff too.
Additions
- Greatly increased the amount of slots in the career mode (except for the last slot in each mode).
- You can now find unique weapons in the store.
- Depositing money into the bank now has a 5% charge when doing so.
Bug Fixes
- Fixed a crash caused by explosive projectiles.
- The "Prothestic Hook" no longer increases damage the more health you're missing (was a leftover bonus from a very old build.)
- Flame turrets no longer spawn as ice turrets.
- Pausing no longer deletes your items/enemy items.
- Killing an enemy with an item now drops one of their weapons.
- Fixed the text for the perks overlapping in the detailed HUD.
- Fixed a crash caused by dying/winning with aura of fury activated.
- You can no longer take infinite clothes out of your bank.
- Changed the way that seeds work, was resulting in seeds so high the game was breaking.
- Fixed a movement speed issue when using a controller.
- Fixed the loot select screen at the end of a raid.
Balance
- Strength Class -> No longer healed while in adrenaline rush.
- Greatly lowered the drop rate of golden guns.
Class Perks
- Mechanic -> Having two turrets out no longer increases overheat amount.
- Assassin -> Now heals 2 health for every stealth point you have before kill.
- Surgeon -> Overheal amount is increased to 75% from 50%.
- Boxer -> Damage you deal during an adrenaline rush heals you.
- Spy -> Dealing damage also adds stealth points.
- Doctor -> Dealing damage gets rid of overdose.
- Scout -> When using an aim skill, damage is increased by 50%
- Monk -> When using a stance, you'll also suffer no kickback on hit.
- Saboteur -> Visibility is decreased by 20% per stealth point you have.
- Priest -> Bonus increased from 25% to 35%.
Global Perks
- Hasty -> Now increases movement speed if an enemy is going after you.
- Trustworthy -> Now deals 100% minicrits if you have below 30% health.
- Balanced -> When standing still you also throw knives 50% faster.
- Quiet -> Kills now also stun squad members.
- Blunt -> Now knocks out enemies with thrown bottles and rocks as well.
Other Changes
- The cursor is now smaller on the detailed HUD.
- Changed physics on dropped items.
- Got rid of money "hitsplats".
- Tightened the auto-setup again.
- Some small visual changes, primarily the industrial level.
Like to do some AI and UI work next, for example I want to change the popups so you absolutely need to press E or tab to make them pop up, this has been an issue that has been "popping up" lately.
Thanks! :co_frag: