Been a while since the last update, I did some AI stuff mainly. Enemies should now spot you much slower, and react much slower, but I've added an AI "adaption" system, enemies will learn, if you get spotted more, they'll spot you faster. I want to promote stealth with this system. It isn't totally complete though.
Also, one of the biggest points of feedback I was noticing was that people were simply not picking up items and clothing. I don't think people knew you could even, since there's no reason not to really. I added a little indicator (and also moved all popups to one system so they don't block your view).
Anyways here are the patch notes.
Additions
- Enemies will now get panicked, causing them to fire blindly, and fire much less accurately and more sporadically.
- Movement noise now only occurs when you would have stepped.
- Enemies will now try and dodge out of the way of shots.
- Enemies will now try to take cover when reloading.
- Enemy fire spread is now based on how close their aiming recticle is to you and is no longer based on difficulty.
- New unlock screen, unlocks are now significantly faster as well.
- Changed the way that workshop items are unpacked, hopefully it won't crash anymore, subscribing to a mod while the game is running will now automatically add it.
- Enemies will now learn and adapt to your playstyle.
- Interactable objects that were used by pressing T instead of E are interacted with differently now.
- The game will now pause and switch to m+kb if you lose connection to your controller.
Bug Fixes
- Fixed footprints so they actually occur when you're moving, and when the foot would actually hit the floor.
- Fixed issues relating to enemy reloading.
- Fixed enemy hearing.
- Bumping into an enemy will no longer cause them to automatically start attacking.
- Mods no longer require a bitmap file for the mod image.
- Enemies now follow footprints instead of just looking at them.
- Enemies will now properly return to neutral after hearing a sound.
- Enemies with items will no longer throw their item until they're going after you.
- Items will no longer clip through walls when moving.
- Fixed a crash caused by the "triple cross" weapon.
- The game should no longer crash if you reconnect your gamepad.
- Dropping guns in walls should no longer cause them to be deleted ACTUALLY.
- Changing any option should no longer resize the screen unless required.
- Fixed gamepad binding for picking stuff up.
- Inspection now properly works on keypad.
Balance
- EXPERIMENTAL: Weapon damage has been greatly reduced. This also reduces enemy damage too! Both enemies and the player will take longer to kill now. Enemy health has been lowered too to compensate.
- Inreased the time it takes for enemies to spot you.
- Changed the formula for enemy bullet spread.
- Increased melee hitbox size.
- The arcade mode prizebox gives better loot now.
- Silver cashboxes can now give tier 2 items.
- Fixed menu issues relating to resizing.
Other Changes
- Clothing drops are now much more descriptive.
- Greatly optimized memory usage.
- Door hacking visuals have been fixed.
- Landmines will no longer spawn.
- Changed the tutorial up a bit, to fit the compact HUD type.
- The visual setup is a bit stricter.
There are some bugs related to modding right now, so I'd like to do some work with modding next, along with updating the authoring tools.
Enjoy! :co_frag: