Sorry for the large delay since the last patch, and sorry for how small the patch is, I've been really busy lately, so I haven't been able to sit down and work on the game.
That's over now, though, so I can continue work. This patch is really small, as I had to fix some stuff with modding, so this post will focus mostly on the modding tool changes.
CASH_OUT
Bug Fixes
- Fixed a crash when installing a mod from the workshop.
- More than 1 workshop mod can be installed at once now.
- Actually fixed glitch caused by loading a mod with a modimage.
Modding
- Changed the way that random item drop's chance works.
That's about it, I'm going to get to work on the quality of life patch now, since this is out of the way.
MODDING TOOLS
Additions
- Made editing an old level pack easier to navigate.
- Added an autosave. The game will now automatically save a backup every 5 minutes. This can be found in the program folder.
- Added the ability to add "object extras" to the object. These are extras granted on spawn only, and are seperate from the scripting.
- Added minimize functionality.
- Expanded the file dropdown menu.
- Changed the way files are saved. Instead of being saved into a folder, they're now saved as a ".cpm" file, which contains everything in the mod. This was done to ensure that people don't edit downloaded mods and that project files are much more portable
- Added an option to export as a folder, to the cash_out out steam folder.
Bug Fixes
- Fixed an issue with saving materials.
- Saving mods now properly works.
- Fixed mod images not transferring over properly.
- Fixed editing sprites.
- Exporting a mod no longer saves over your mod.
- Fixed saving the mod image.
- Clamped window size to avoid crashing.
- Fixed an issue where if the last line of the text file was blank, it would repeat the line before it.
- Fixed an issue where the folder containing the mod would not be flushed quickly enough, causing save issues.
- You can now add .jpg sprites.
- Mod images will now be saved as the preview icon for the workshop.
- Fixed loading the number of frames in a sprite.
Other changes
- Windows will no longer start offscreen and will be clamped to ensure the window is not too small.
- Uploading mods is now much more accurate and has a progress bar.
- You can now only interact with the active window.
- CTRL-S will now quicksave.
- Rooms will now be drawn with the shader used in the maingame, for colour correction.
- Changed dropdowns up a bit.
- Changed the way that roomsets are loaded and saved. Roomsets no longer need to be made, as rooms will generate them automatically.
- Added a quick sample mod.
Enjoy! :co_frag: