Did some work on the career mode, one of the most common points of feedback I was getting is that it was too hard, so I made it easier, then I got feedback that it was too easy. The main problem is that career mode starts at "very easy" difficulty, so many people were not playing enough to get the ramp up in difficulty.
Additions
- You'll now start with a set of clothing in your inventory in career mode.
- Enemies can now spawn with bear traps.
New Career Mode Settings
- Modding - Not in yet, as it'll take a while to add it, but will add mods to the career mode pool.
- Hardcore - Permadeath Options
- Softcore - On death 40% of your money is dropped, but the character isn't deleted. You can go back and pick up your lost money.
- Normal - Current setup.
- Hardcore - Permadeath, you cannot use the bank, and all money you have on death is lost.
- Difficulty - General difficulty
- Easy - Same as how it is right now basically. Enemies have 30% less health.
- Normal - Difficulty starts at normal. Enemies have the same amount of health.
- Hard - Difficulty starts at hard. Enemies have 30% more health.
Clothing Sets
- Hacker's Coat - Increased hacking time by 24% per level.
- Hacker's Pants - Hacking a trap heals you 3 health per level.
- Tye Dye Shirt - Summons a flower follower that that saps health, speed increased by 12% per level.
- Tye Dye Pants - Summons a flower follower that saps health, increased by 12% per level.
Weapon Balance
- Rocket Launcher - Reduced firing speed, increased ammo from 2 to 4.
- AWP - Stun time increased from 20 frames to 40 frames.
- Baseball Bat - Reduced firing speed, reduced damage.
- Hockey Stick - Increased damage.
- Wooden Stake - Reduced damage.
- Assault Rifle - Increased Spread and Kickback, reduced firing speed
- Flamethrower - Increased projectile speed.
- Minigun - Increased movement speed penalty when firing.
Skill Balance
- Railgun Turret -> Increased damage dealt.
- Ramming Turret -> Increased damage dealt.
- Sniper Turret -> Increased firing speed, damage now ramps up the further the turret is from the enemy.
- Earthquake - Increased enemy kickback and damage taken.
- Tiger Strike - Changed mechanics slightly, added a 1 second cooldown.
- Backstab - Reduced range.
- Stance of Wind - Increased the kickback enemies recieve.
- Bad Medicine - Now also causes enemies to attack eachother.
- Elemental Shot - Now applies all three conditions.
Balance
- Reduced the range of the EMP grenade (and the same for enemies).
- Reduced the bonus from the baseball pants from 9% per level to 5.5% per level.
- Unique weapons now sell for less (though it wasn't even working before.)
- Enemies that are spotting you no longer take crits, also firing at them makes them spot you faster now.
Bug Fixes
- Enemies will no longer be distracted by other noises when spotting you.
- Fixed baseball pants effecting enemy grenades, and speeding up items instead of slowing them down at a certain level.
- Fixed selling weapons in career mode. (Wasn't selling for the proper value.)
- Fixed buying stuff in career mode that was sold out.
Other Changes
- Got rid of the "challenges" option for quickplay, this wasn't been used, and I'm going to do something else related to challenges later down the line.
- You can now upgrade unique weapons! For $7500 you can upgrade a unique item to legendary in career mode.
- Tightened the range for the automatic setup again to prevent issues.
All the planned clothing sets are in, that means 16 clothing sets (+1 unlockable set)!
I'll be working on co-op next, when I get to a point where it is stable I'll be adding a beta build, I'll announce when that happens.
Also, during next week, cash_out will be 50% off!
Enjoy! :co_frag: