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Cash_Out has been updated to 0.8.1.0!

Sorry for the long wait between updates, this one took a while, and I've been pretty busy. This is mainly a quality of life update, focusing on remedying some of the issues people have been having.

Additions

  • New Items
    • Caffiene Pills - Increases movement speed by 15% for 7.5 seconds.
    • Beta Blockers - Reduces kickback and throw charge time by 60% for 7.5 seconds.
    • Tacks - Throwing tacks that deal damage to enemies and slow them down.

  • Added a proper inventory, pressing I by default will bring it up, you now switch clothing this way (career mode still uses the old way though, you can now look at loot and clothing though.)

Other Changes

  • Redid the pause menu.
  • Reworked a shader, should run much better, and should look better now (was causing some visual issues in some cases, it isn't totally fixed but it is much better)
  • Changed the weapon item popup pickups work, much easier to scroll around and find items now.
  • The laser pointer tech now has cursor magnetism similar to when using a controller.
  • Screenshake is now a slider instead of on/off.
  • You can now resize the screen again.
  • Optimization.

Gamepad Controls

  • Got rid of "Focus" mode, instead I've added a system that magentises the reticle to nearby enemies.
  • Added a new system for cursor movement, pressing the button where focus was now switches bettween axial and radial movement schemes.
    • Axial - The current system, move the cursor on an axis.
    • Radial - The cursor rotates around the character instead.

  • Fixed picking up items.
  • Flipped the stick controls. (Using buttons and aiming at the same time was nearly impossible.) Also added an option to flip them back.
  • Fixed many issues related to cursor position when in fullscreen. (Including the cursor going out of the playable window)
  • Updated the visuals for selecting skills/items.
  • Changed some menu controls.

Balance

  • Letting enemies go (after you take them hostage) is much much quicker, enemies are stunned for much less.

Bug Fixes

  • Fixed multiple crashes to the lockbox and treasure box popups.
  • Added bear traps to the store.
  • Swing items no longer deal crit damage on critical hits. (Will minicrit instead, not balance as this was never intentional)
  • Firing an incredibly fast weapon (such as the stungun, chainsaw or flame thrower) would cause the enemy to dodge every attack and move rapidly.
  • Fixed a crash when finishing the tutorial.
  • Fixed a potential crash caused by the bolt-action rifle.
  • Fixed a keybinding issue with letting go of the attack button when using a controller.

I wanted to get full menu controller support in this patch, but I didn't want to delay the update even more (as it'll take me a very long time), so look forward to seeing that in the next update.

Enjoy! :co_frag: