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Cash_Out Authoring Tools update!

Sorry, this update was so large it had to be split up into two different updates!

Additions

  • Added the ability to load sounds.
  • Added the ability to crudely load in scripts, it's text only at the moment.
  • Added the ability to "copy" and "delete" assets.
  • Added an indicator to tell if you've saved or not.
  • Added the basis for updating mods, this isn't totally working due to a problem out my control, but it will be fixed very (?) soon.
  • Added a bunch of base sprites to use for replacement.
  • Added the ability to change the background detail sprites.

Other Changes

  • Greatly optimized filesizes by changing the way sprites are loaded and saved. (Sorry, old images are now corrupt, you can just reload them now.)
  • Removed the "extra actions" option for objects due to the way scripts are now handled, and how objects are now loaded.
  • You can no longer save images as .gif.
  • New assets are no longer just named "asset", but instead are named uniquely (for fast asset adding).
  • Updated the room visuals.
  • Updated the taskbar, and bottom taskbar tabs.
  • Asset names will now automatically update for the rest of the assets when changed.

Bug Fixes

  • Fixed exporting directly not exporting sprites.
  • Fixed crash caused by exporting to zip twice (steam export was also causing this as it exports to zip).
  • Fixed a potential issue relating to image encoding.
  • Fixed a bug where the auto-backup would overwrite the quicksave. (backups weren't even working properly.)
  • Exporting was also doing this.
  • Fixed crash caused by replacing a sprite loaded in with a thin sprite, (was causing the number of frames to be 0, attempting to animate it, but the sprite was so small it'd crash, very obscure.)
  • Fixed room positions.
  • Fixed room backgrounds not staying over saves.
  • Fixed dropdowns when there is more than 1 column.
  • Mod images can now only be bitmaps.
  • Fixed images not exporting as animated.
  • Fixed an issue where minimizing would make all windows very small.
  • Fixed an issue with rooms where minimizing/resizing the window would cause the visauls to break.
  • Fixed an issue with rooms where minimizing (ingame) would clear the room.
  • Fixed an issue with rooms where if two windows were open, both rooms would be drawn on the same window.
  • The slider for the density/brightness no longer defaults at 50% and rounds up, and you can now have more than 1 open.