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Cash_Out has been updated to 0.8.7.0!

The last update of the year is here, this one focused on coop again, more and feature completion, the four classes now do something. Along with that, you may notice a huge increase in download size. I've included the DirectX redistributable with this update, a couple people were having issues related to shaders, this should fix it.

Anyways here are the changes.

Additions

  • Players taking damage in coop are now affected by screenshake.
  • Added bottles to coop.
  • Defence now counts for something in coop. (everything else worked as they were client sided)
  • Added bleed mechanics to coop.

  • Added some skills and class mechanics.

    Tank

    • Take Control - Drains nearby teammates threat levels, healing based on how much was drained.
    • Covering Wall - Reduces damage taken by 40% for 5 seconds, nearby teammate damage taken is redirected to you.

    Healer

    • Threat Heal - Heals all teammates based on their threat level.
    • Heal Pulse - Adds a healing pulse to nearby enemies, that heals over time.

    Support

    • Threat Reset - Stuns enemies and clears threat from teammates.
    • Mirror Shield - Applies a state to all teammates for 5 seconds, 25% of damage taken is dealt back to enemies.

    Strength

    • Silent Threat - All player damage is increased the less threat they have for 5 seconds.
    • Wind Stance - Nearby players attack speed is increased by 30% for 3 seconds.

    Global

    • Enrage - Raises threat level by a small amount and makes a large noise.
    • Hang On - Revive % is increased by 20%.

    Balance

    • Reduced enemy melee damage and increased enemy bullet damage.
    • Increased health per enemy in shared loot mode from 25% more per player to 62.5% more per player.
    • Floppy disks are no longer a global drop in coop. (Every client can now pick up one regardless of if shared loot is on.)
    • Enemies can now drop floppy disks on death.

    Bug Fixes

    • Fixed an issue with coop AI related to the AI would losing target of the player.
    • Fixed a visual and potential gameplay glitch related to screenshake.
    • You can no longer "die" in coop, if there was enough ping, it was possible to die like in single player.
    • Fixed minimap in coop.
    • Fixed an issue where everything in the map would become active randomly for the server.
    • You can no longer throw guns in coop.
    • Fixed an issue where enemies would not drop weapons for all clients.
    • Fixed a visual issue with the leather pants.
    • Fixed a crash with the juggernaut skill.

    That's it for this update, I'll be working on coop some more next update, unless something happens I want to add at least 1 set of skills pet coop update.

    Enjoy!