Developer postOriginal post (opens in a new tab)

Cash_Out has been updated to 0.8.10.0!

Sorry for the long wait between updates, been busy lately with stuff. Unfortunately that isn't slowing down right now, but I did manage to get some time in to update stuff.

Additions

  • Traps can now spawn in co-op.
  • Added player visibility to co-op.
  • Added enemy leader visuals and mechanics to coop.

    Healer

    • Health Split - Heal and equalize all teammates health values.
    • Healing Spores - Create some spores around you that heal teammates who pick them up.

    Damage

    • Deadly Stealth - For 3 seconds, stealth damage does 5x instead of 3x.
    • Blast Charge - The next enemy you hit is marked with a blast charge and explodes on death.

    Tank

    • Defence Bubble - Spawn a field that reduces damage taken by 50% while standing in it.
    • Light Barrier - Spawns a barrier that blocks bullets for 5 seconds.

    Support

    • Confusion Field - Spawn a field that applies confusion to enemies standing in it.
    • Shadow Cloak - Reduces visibility of teammates by 70% when active.

    Global

    • Silence - Greatly reduce the sound you make and reduce the effect of threat for 3H seconds.
    • Retreat - Warp to the teammate with the lowest threat on your team.

Bug Fixes

  • Hacking speed is no longer based on movement speed. (?)
  • When using radial aim on a controller, you no longer have extra spread.
  • Fixed aim magnetism in co-op.
  • Fixed "#" acting as a newline while chatting in coop.
  • Fixed an issue where framerate issues would occur at the start of a coop game.
  • Fixed bullet damage using the enemy damage hitsplat in coop.
  • Completing a coop raid no longer messes up the offset of the UI.
  • Dying in coop no longer causes issues when you restart the game.
  • Legendary unique weapons can no longer spawn in coop.
  • Fixed a crash caused by the electrified tech in coop.
  • Fixed a crash related to lobbies.

Other Changes

  • Firing your gun no longer prevents you from dropping it or picking up another weapon until you can attack again.
  • Item use/pickup system has been changed to a list instead of being radial.
  • Quickplay levels are now 3x3 instead of 5x5.

Co-Op is almost nearing release state, there is some more polish I'd like to add though, it should be out next patch unless something goes totally wrong.

Enjoy!