Sorry for the long wait between updates, been busy lately with stuff. Unfortunately that isn't slowing down right now, but I did manage to get some time in to update stuff.
Additions
- Traps can now spawn in co-op.
- Added player visibility to co-op.
- Added enemy leader visuals and mechanics to coop.
Healer
- Health Split - Heal and equalize all teammates health values.
- Healing Spores - Create some spores around you that heal teammates who pick them up.
Damage
- Deadly Stealth - For 3 seconds, stealth damage does 5x instead of 3x.
- Blast Charge - The next enemy you hit is marked with a blast charge and explodes on death.
Tank
- Defence Bubble - Spawn a field that reduces damage taken by 50% while standing in it.
- Light Barrier - Spawns a barrier that blocks bullets for 5 seconds.
Support
- Confusion Field - Spawn a field that applies confusion to enemies standing in it.
- Shadow Cloak - Reduces visibility of teammates by 70% when active.
Global
- Silence - Greatly reduce the sound you make and reduce the effect of threat for 3H seconds.
- Retreat - Warp to the teammate with the lowest threat on your team.
Bug Fixes
- Hacking speed is no longer based on movement speed. (?)
- When using radial aim on a controller, you no longer have extra spread.
- Fixed aim magnetism in co-op.
- Fixed "#" acting as a newline while chatting in coop.
- Fixed an issue where framerate issues would occur at the start of a coop game.
- Fixed bullet damage using the enemy damage hitsplat in coop.
- Completing a coop raid no longer messes up the offset of the UI.
- Dying in coop no longer causes issues when you restart the game.
- Legendary unique weapons can no longer spawn in coop.
- Fixed a crash caused by the electrified tech in coop.
- Fixed a crash related to lobbies.
Other Changes
- Firing your gun no longer prevents you from dropping it or picking up another weapon until you can attack again.
- Item use/pickup system has been changed to a list instead of being radial.
- Quickplay levels are now 3x3 instead of 5x5.
Co-Op is almost nearing release state, there is some more polish I'd like to add though, it should be out next patch unless something goes totally wrong.
Enjoy!