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Cash_Out has been updated to 0.9.3.0!

Large update, unfortunately took longer than I had anticipated due to several factors but I got hats in. Like mentioned last update, they replace the global perks. They're mostly based off the existing clothing items, but a couple aren't. I plan on adding more in the future too, I just can't say when.

Additions

  • A new clothing slot has been added... hats! These take the place of perks, and cannot be upgraded and don't have levels. Hats that aren't part of a clothing set are rarer than usual.
    • Sunglasses - Enemies spot you half as fast.
    • Sombrero - Spawns a sun that spins around you.
    • Sweatband - Move 20% faster if an enemy is going after you.
    • SkiMask - Enemies are stunned, blinded and deafened on death.
    • Chef Hat - Picking up health or ammo increases movement speed by 25% for 3 seconds.
    • Crown - Picking up money heals you a slight amount. (Functionality is in, can't actually get it yet as it will be a steam unlock and I'm going to be reworking that next patch.)
    • Construction Helmet - Spawns a flying turret that fires like a shotgun.
    • Fire Helmet - Enemies will create a small burst of flame on death.
    • Party Hat - All attacks deal minicrits to enemies with a status effect.
    • Gas Mask - Enemies will create a small gas cloud on death.
    • Medical Mask - Ammokits and Healthkits function interchangibly at 25% effectiveness.
    • Army Helmet - Increases damage based on how far away you are from the enemy.
    • Trilby - Overkill damage heals you based on the overkill. Baseball Hat - Blunt attacks now knock enemies out on stealth attacks.
    • Flower Hat - Spawns a peaceful turret that also slows down enemies.
    • Pimp Hat - Stunned enemies take crits instead of minicrits.
    • Cowboy Hat - When standing still shots will suffer much less kickback and spread.
    • Biker Helmet - Increases movement speed by 25% while carrying a melee weapon.
    • Hacker's Hood - Reduces damage by 60% while hacking.
    • Electrician's Goggles - Enemies will create a small shock burst on death.
    • Prison Cap - Opening up crates now heals you based on how much it costs to open.

  • At the moment, hats do not drop in co-op. In the future I'm going to be doing some more work on co-op, they'll be added then.

Bug Fixes

  • Turrets no longer get stuck on pool tables.
  • Fixed being unable to edit the seed on the quickplay menu.
  • Dropping clothing in quickplay now unequips it.
  • Fixed a glitch that was allowing the same skill to be equipped twice.

Balance

  • Knife attacks now hit quicker.
  • Golden clothing boxes now have hats instead of upgraded clothing. (Wasn't even functioning properly anyways.)
  • Class perk is now unlocked at floor 3 in quickplay, floor 15 in arcade mode, and level 3 in career mode.

Other Changes

  • Redid some culling and optimisation stuff, game should run significantly better now.
  • Temporarily, career mode map themes are no longer random. (To avoid getting the same map 5 times in a row.)

Next update I'm going to change the way unlocks work slightly, to try to encourage different build options with characters.
Enjoy!