Large update, unfortunately took longer than I had anticipated due to several factors but I got hats in. Like mentioned last update, they replace the global perks. They're mostly based off the existing clothing items, but a couple aren't. I plan on adding more in the future too, I just can't say when.
Additions
- A new clothing slot has been added... hats! These take the place of perks, and cannot be upgraded and don't have levels. Hats that aren't part of a clothing set are rarer than usual.
- Sunglasses - Enemies spot you half as fast.
- Sombrero - Spawns a sun that spins around you.
- Sweatband - Move 20% faster if an enemy is going after you.
- SkiMask - Enemies are stunned, blinded and deafened on death.
- Chef Hat - Picking up health or ammo increases movement speed by 25% for 3 seconds.
- Crown - Picking up money heals you a slight amount. (Functionality is in, can't actually get it yet as it will be a steam unlock and I'm going to be reworking that next patch.)
- Construction Helmet - Spawns a flying turret that fires like a shotgun.
- Fire Helmet - Enemies will create a small burst of flame on death.
- Party Hat - All attacks deal minicrits to enemies with a status effect.
- Gas Mask - Enemies will create a small gas cloud on death.
- Medical Mask - Ammokits and Healthkits function interchangibly at 25% effectiveness.
- Army Helmet - Increases damage based on how far away you are from the enemy.
- Trilby - Overkill damage heals you based on the overkill. Baseball Hat - Blunt attacks now knock enemies out on stealth attacks.
- Flower Hat - Spawns a peaceful turret that also slows down enemies.
- Pimp Hat - Stunned enemies take crits instead of minicrits.
- Cowboy Hat - When standing still shots will suffer much less kickback and spread.
- Biker Helmet - Increases movement speed by 25% while carrying a melee weapon.
- Hacker's Hood - Reduces damage by 60% while hacking.
- Electrician's Goggles - Enemies will create a small shock burst on death.
- Prison Cap - Opening up crates now heals you based on how much it costs to open.
- At the moment, hats do not drop in co-op. In the future I'm going to be doing some more work on co-op, they'll be added then.
Bug Fixes
- Turrets no longer get stuck on pool tables.
- Fixed being unable to edit the seed on the quickplay menu.
- Dropping clothing in quickplay now unequips it.
- Fixed a glitch that was allowing the same skill to be equipped twice.
Balance
- Knife attacks now hit quicker.
- Golden clothing boxes now have hats instead of upgraded clothing. (Wasn't even functioning properly anyways.)
- Class perk is now unlocked at floor 3 in quickplay, floor 15 in arcade mode, and level 3 in career mode.
Other Changes
- Redid some culling and optimisation stuff, game should run significantly better now.
- Temporarily, career mode map themes are no longer random. (To avoid getting the same map 5 times in a row.)
Next update I'm going to change the way unlocks work slightly, to try to encourage different build options with characters.
Enjoy!