Quicker update this time, skills must now be unlocked. I did this to try and encourage different builds and to try and create a "completionist" goal to work towards. Co-Op skills don't need to be unlocked though, only single-player skills.
Anyways here's what was added and changed in this update.
Additions
- Skills must now be unlocked like classes. You'll unlock them pretty quick, this is just a way to try and encourage use of different skills. Every $1000 you steal unlocks a new skill.
- Unfortunately, due to the way this workds, you'll have to re-unlock the classes. (When classes were unlocked, you start off with 3 skills, since you unlocked them before the update, you don't start off with any skills and the game crashes.)
- Some achievements have been added!
- New Hats
- - Tinfoil Hat: Taking an enemy hostage (and letting them go) causes them to attack other enemies for 5 seconds.
- - Knight's Helmet: Spawns a shield that blocks damage from the back.
- - Hero's Mask: Fist damage causes explosions on hit.
Balance
- Increased enemy health by 15%.
- Enemies now turn much much quicker when hearing a sound.
- Hats that aren't part of a clothing set are now more common.
- Hats are also now more common.
Other Changes
- The "Crown" hat now unlocks at $500,000 globally stolen, and the golden guns now unlock at $750,000 globally stolen. (Both of which are already unlocked.)
- It now costs $5000 to unlock a new class. Every raid attempted counts as $1000 dollars towards this goal. (This also counts towards unlocking skills.)
- Non-clothing set hats can now spawn in career mode.
Bug Fixes
- A large amount of bugs caused by last update have been fixed.
- Fixed puzzleboxes.
- Fixed random crash when starting a new game.
- Fixed a crash caused by the outbreak skill.
- Fixed an issue where the second class you unlocked wouldn't be unlocked until you stole $10000.
- Fixed a crash caused by the voodoo skill.
- Fixed an issue that was causing a maximum of 24 clothing slots in career mode even though the real maximum is 48.
- Fixed an issue where the second floor was starting at the top corner of the map instead.
Next update will focus on Co-Op again, in the next couple of patches I'd like to formally "complete" Co-Op, there are some things still missing and some changes I'd like to make.
Enjoy!