No level work this time, I did some testing with other people and I got some feedback, so instead of that, this update is a Quality of Life update. Hopefully the changes made here make the game better to play.
Additions
- The "detailed" HUD has been redone to be more accessible.
- A new health system has been added (experimental). Bleeding now happens significantly slower. When healing, bleed damage will now heal twice as much, while normal healing will heal half as much.
- You can now hover over items and skills on the HUD (again, this was removed a while ago temporarily) for more info.
Balance
- Significantly less traps will now spawn in the raid.
- Less "junk" now spawns in the raid, but better healthkits now spawn.
- Stun time has been reduced across all blunt weapons, and added a diminishing returns system where stunned enemies are stunned less the more they get stunned.
- Stunned enemies no longer take minicrits, but stunned enemies that WOULD take crits now take crits.
- Thrown weapons now deal 4x stealth damage instead of 3x stealth damage.
- Changed the conditions for taking an enemy hostage.
- Greatly buffed the lab pants.
Skill Balance
- - All precision skills are now applied to the weapon instead of the character, meaning switching will not keep precision bonus (Using a very fast weapon, then switching to a slower weapon would give you a lot of shots with a precision skill applied without any downside).
- -Plague: Reduced healing by 50%.
- -Flash Powder: Increased cooldown.
Bug Fixes
- Fixed a memory leak related to the character creation.
- Fixed a crash when loading modded levels.
- Fixed a bug where enemies would become agressive instantly after hearing a sound.
- Fixed a crash related to the fire pants.
- Fixed the "are you sure?" screen when changing an option in the main menu, also reduced the time until it resets to 3 seconds.
- Fixed thrown weapon damage calculations.
- Fixed a bug where you could clip through walls with the "juggernaut" skill.
- Fixed an issue where on the detailed HUD, aim magnetism was significant more than it should have been (compact was also less than it should have been).
- Fixed a crash caused by flying miniturrets.
- Fixed a visual issue with the lab pants.
- Fixed an issue where buying guns in career mode could leave you with 0.50 dollars.
- Fixed a crash related to turrets.
Other Changes
- The default bindings for item use have been changed, along with the default binds for voice chat (not in).
- Joining a co-op game or debugging a mod pack will now skip the welcome screen. (Pressing enter will too.)
- Binding a key that's already bound to another action will unbind that action now.
- Added a small indicator to let you know when you can hostage an enemy.
- Right clicking will now drop inventory items and left clicking will now equip inventory items.
Achievements
- A Company of Thieves - Removed
- God of Thieves - Removed
- King of The Arcade - Changed requirement to level 15. (When a perk is unlocked.) (This wasn't even working properly.)
Next update WILL be focused on level development (as one of the changes in this update made that easier).
Enjoy!