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Cash_Out has been updated to 0.1.7.0!

Been a bit busy over the last week, but I've started to work on the next room set, you may have noticed (since I left placeholders in mostly) that I planned to do a "laboratory" themed level set, and here it is.

Bug Fixes

  • Increased the amount of backgrounds that can be in the game at once, after a while levels wouldn't have outlines due to how outlines were generated.
  • Fixed the tips screen taking up resources when it wasn't visible, game should run better as this was a major performance hit.

Additions

  • Added a new roomset, laboratory. This isn't done yet though, it's very early. You can get this in career mode too.

Balance

  • Lowered the time it takes to let go of a hostaged enemy.

Modding

  • Items and misc blocks can now spawn in empty rooms. This is more of a modding change but there's no middle or corner rooms for the laboratory roomset yet so this'll apply now as well.
  • Items will no longer spawn on top of modded objects.
  • Fixed seeds while modding.
  • If mods aren't being unpacked the unpack screen will transition much quicker.

That's it for this update. Workshop rating has now been added to the steamworks API so I'll be getting that out soon aswell, no estimates on that.