Developer postOriginal post (opens in a new tab)

Cash_Out has been updated to 0.3.2.0!

This update was going to be much larger, but unfortunately I found a glitch related to enemy spawning. On escape, enemies would never spawn, meaning you couldn't finish raids. Along with that, I found a major crash, so the update was rather rushed out.

EXPECT GLITCHES. I've tried to ensure that everything will run properly, but that doesn't mean there may not be issues, due to a massive change.

As enough was added to even warrant a post, I'll also post patch changes. A lot of the balance and changes aren't perfect yet, but that's better than not being able to play, right?

Additions

  • New "loading" screen. RIP secucam, its SEEcurity now.
  • If there is something blocking the sight from your cursor to you, or it is out of visible range, your cursor will be darker.

Balance

  • Enemy damage has been reduced by 25%.
  • Enemy aim speed has been increased.
  • Enemies will now move around much more.
  • Enemy health has been increased slightly.
  • "Blood" now goes down much slower.
  • Base player movement speed increased.
  • Enemy spread is now increased based on how far they are to you and is no longer based on difficulty level.

Other Changes

  • EXPERIMENTAL!! You're now able to "HACK" rooms to get out if you're locked in. It takes quite a bit of time, and if you're spooted you won't be able to. I may remove this if it proves to be troublesome.
  • Pulse generators will reduce the time it takes to hack a door by 75%.

Bug Fixes

  • Fixed enemies not spawning when you were escaping.
  • Fixed a crash when minimizing the game.
  • Fixed a crash when buying a campfire bonus.
  • You can no longer use a keycard to buy a campfire bonus.

Once again I apologize for the update being released like this, I'll try and get the rest of it out fairly quickly.

Thanks!