Been a while since the last patch. Been a bit busy mainly. This patch is fairly large, but the main focus is controller support, which took a very large amount of time. I had to overhaul most menus in the game so controllers would work.
Additions
- Basic enemies (no unique enemies) can now carry items. Just grenades. (Shock functions slightly different, it will factor in the number of players in the game when multiplayer is out).
- New enemy: Bomber. Only unique enemy that can carry items, but regenerates them.
- New enemy: Assassin. Can teleport to you if it is using a gun. Can't switch weapons though.
- Legendary Weapons: Electric Prod. Torcher. Deals fire damage and deals slightly more damage.
- Added object heiarchy to the modding system, you can now create child objects that can directly interact with parent blocks and visa-versa.
- CONTROLLER SUPPORT IS HERE! Switch to controller movement in the options menu under "controls".
- Added a small feedback button on the main menu. If you have feedback enabled it'll send me some info after raids that I can use to balance the game. No personal info is sent, not even steam names.
- Changed the way object unpacking works to prevent a crash.
Balance
- Enemies will move after you when they lose sight of you much quicker.
- Enemy melee damage has been really nerfed. Melee enemies were very broken and I increased melee damage to compensate, but they work much better now.
- Weapon switching mechanics changed up slightly. Enemies will switch to ranged weapons more often now.
- Enemy FOV increased.
- Tweaked ammokit and healthkit spawning again.
- Increased how much "alertness" scales for enemy hearing.
- "Punch" (equipping no weapon) damage has been increased.
- Tweaked enemy spawning again, more enemies will spawn, in difficulty 1 or 2, only 2 enemies will spawn.
- Experimental again, changed the career mode format to 3 rooms, 2 floors and heist to 2 floors 6 size.
Bug Fixes
- Fixed multiple AI hiccups and glitches.
- Fixed up flashbangs, they should actually work now.
- Fixed a framerate issue with the incendiary grenade.
- Fixed enemy weapon switching. Weapon switching is also now effected properly by FPS
- Fixed some issues relating to fullscreen and using the "Compact" HUD.
- Added a check to ensure the window size isn't 0x0.
- Fixed the "time taken" count at the end of the round.
- Fixed a couple issues relating to crossbows.
- Heavy weapons enemies can now spawn while escaping.
- Fixed multiple issues with puzzleboxes.
- Fixed loot found after winning a raid.
- The tutorial will now properly play for your first raid career mode raid.
Other Changes
- Enemies on the minimap now show their rotation.
- "Focus" is now a togggle button.
- "Focus" now adjusts faster, but has a smaller range.
- You can now only "Focus" when using a controller.
That's about it. I still want to do more work with the UI, that and more tutorial work is planned for next patch.
Enjoy!
ːco_fragː