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Cash_Out has been updated to 0.3.1.0!

Been a while since the last patch. Been a bit busy mainly. This patch is fairly large, but the main focus is controller support, which took a very large amount of time. I had to overhaul most menus in the game so controllers would work.

Additions

  • Basic enemies (no unique enemies) can now carry items. Just grenades. (Shock functions slightly different, it will factor in the number of players in the game when multiplayer is out).
  • New enemy: Bomber. Only unique enemy that can carry items, but regenerates them.
  • New enemy: Assassin. Can teleport to you if it is using a gun. Can't switch weapons though.
  • Legendary Weapons: Electric Prod. Torcher. Deals fire damage and deals slightly more damage.
  • Added object heiarchy to the modding system, you can now create child objects that can directly interact with parent blocks and visa-versa.
  • CONTROLLER SUPPORT IS HERE! Switch to controller movement in the options menu under "controls".
  • Added a small feedback button on the main menu. If you have feedback enabled it'll send me some info after raids that I can use to balance the game. No personal info is sent, not even steam names.
  • Changed the way object unpacking works to prevent a crash.

Balance

  • Enemies will move after you when they lose sight of you much quicker.
  • Enemy melee damage has been really nerfed. Melee enemies were very broken and I increased melee damage to compensate, but they work much better now.
  • Weapon switching mechanics changed up slightly. Enemies will switch to ranged weapons more often now.
  • Enemy FOV increased.
  • Tweaked ammokit and healthkit spawning again.
  • Increased how much "alertness" scales for enemy hearing.
  • "Punch" (equipping no weapon) damage has been increased.
  • Tweaked enemy spawning again, more enemies will spawn, in difficulty 1 or 2, only 2 enemies will spawn.
  • Experimental again, changed the career mode format to 3 rooms, 2 floors and heist to 2 floors 6 size.

Bug Fixes

  • Fixed multiple AI hiccups and glitches.
  • Fixed up flashbangs, they should actually work now.
  • Fixed a framerate issue with the incendiary grenade.
  • Fixed enemy weapon switching. Weapon switching is also now effected properly by FPS
  • Fixed some issues relating to fullscreen and using the "Compact" HUD.
  • Added a check to ensure the window size isn't 0x0.
  • Fixed the "time taken" count at the end of the round.
  • Fixed a couple issues relating to crossbows.
  • Heavy weapons enemies can now spawn while escaping.
  • Fixed multiple issues with puzzleboxes.
  • Fixed loot found after winning a raid.
  • The tutorial will now properly play for your first raid career mode raid.

Other Changes

  • Enemies on the minimap now show their rotation.
  • "Focus" is now a togggle button.
  • "Focus" now adjusts faster, but has a smaller range.
  • You can now only "Focus" when using a controller.

That's about it. I still want to do more work with the UI, that and more tutorial work is planned for next patch.

Enjoy!
ːco_fragː