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Cash_Out has been updated to 0.5.1.0!

Sorry, been a while since the last update. Have been pretty busy lately with stuff. Along with that I was working on something but decided to scrap it unfortunately.

Anyways I changed the current perks up a bit, I decided to normalize them (for example I don't want any perks solely dedicated to a weapon or it reduces your options) and I want all class perks to be related to the class.

Did some career mode stuff too.

Additions

  • Greatly increased the amount of slots in the career mode (except for the last slot in each mode).
  • You can now find unique weapons in the store.
  • Depositing money into the bank now has a 5% charge when doing so.

Bug Fixes

  • Fixed a crash caused by explosive projectiles.
  • The "Prothestic Hook" no longer increases damage the more health you're missing (was a leftover bonus from a very old build.)
  • Flame turrets no longer spawn as ice turrets.
  • Pausing no longer deletes your items/enemy items.
  • Killing an enemy with an item now drops one of their weapons.
  • Fixed the text for the perks overlapping in the detailed HUD.
  • Fixed a crash caused by dying/winning with aura of fury activated.
  • You can no longer take infinite clothes out of your bank.
  • Changed the way that seeds work, was resulting in seeds so high the game was breaking.
  • Fixed a movement speed issue when using a controller.
  • Fixed the loot select screen at the end of a raid.

Balance

  • Strength Class -> No longer healed while in adrenaline rush.
  • Greatly lowered the drop rate of golden guns.

    Class Perks

    • Mechanic -> Having two turrets out no longer increases overheat amount.
    • Assassin -> Now heals 2 health for every stealth point you have before kill.
    • Surgeon -> Overheal amount is increased to 75% from 50%.
    • Boxer -> Damage you deal during an adrenaline rush heals you.
    • Spy -> Dealing damage also adds stealth points.
    • Doctor -> Dealing damage gets rid of overdose.
    • Scout -> When using an aim skill, damage is increased by 50%
    • Monk -> When using a stance, you'll also suffer no kickback on hit.
    • Saboteur -> Visibility is decreased by 20% per stealth point you have.
    • Priest -> Bonus increased from 25% to 35%.

    Global Perks

    • Hasty -> Now increases movement speed if an enemy is going after you.
    • Trustworthy -> Now deals 100% minicrits if you have below 30% health.
    • Balanced -> When standing still you also throw knives 50% faster.
    • Quiet -> Kills now also stun squad members.
    • Blunt -> Now knocks out enemies with thrown bottles and rocks as well.

Other Changes

  • The cursor is now smaller on the detailed HUD.
  • Changed physics on dropped items.
  • Got rid of money "hitsplats".
  • Tightened the auto-setup again.
  • Some small visual changes, primarily the industrial level.

Like to do some AI and UI work next, for example I want to change the popups so you absolutely need to press E or tab to make them pop up, this has been an issue that has been "popping up" lately.

Thanks! ːco_fragː