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Cash_Out has been updated to 0.5.0.0!

A very large of content has been added this patch, all the (planned) unique items and skills are now in the game, marking a big milestone in the development of the game. I'm kind of expecting some glitches with this, as some of the skills are pretty unorthodox. We'll see though.

Additions

  • Added a trap, landmines. If you hack them, they'll explode when enemies walk over them.

    New unique weapons

    • Spiked Club -> On hit, enemies are slowed down for 2 seconds.
    • Hockey Stick -> Attack can be charged up to deal more damage.

    Legendary Weapons

    • Spiked Club -> Face Buster. Can hit multiple enemies at once.
    • Hockey Stick -> The Goon. For every enemy going after you, you charge quicker and take less damage.

    Skills

    • Global -> Gold Rush. Unlocked when the global money stolen passes 1 million. Take a small percentage of your money to increase movement and firing speed, the more money taken, the shorter the cooldown.
    • Global -> Backup. Unlocked upon beating a grand heist. Spawn a backup group of raiders to help you for a couple seconds.
    • Global -> Self Sacrifice. Deal damage to yourself to reset cooldowns.
    • Stealth -> Smokescreen. Player visibility is greatly reduced, enemies notice you significantly slower.
    • Stealth -> Backstab. Teleport behind targetted enemy and fire, dealing 100% minicrits.
    • Strength -> Earthquake. Cause a short earthquake that bounces enemies around, making it hard for them to aim.
    • Strength -> Aura of Fury. Enemies nearby are confused and will target other enemies for 2 seconds.
    • Mechanics -> Cyro Turret. Produces a cloud of cold air that freezes enemies on hit.
    • Mechanics -> Sniper Turret. Huge range, huge damage, but is very slow.
    • Health -> Influenza. Infect yourself with a virus which slowly leeches enemy health until they die, it can be passed onto other enemies as well.
    • Health -> Vaccination. For 7 seconds, you're immune to status effects, getting a status effect heals you.
    • Balance -> Stance of Power. When active, depending on the stance type, power is stored. When the stance is cancelled, you'll attack with a flash of energy.
    • Balance -> Stance of Confusion. Nearby enemies will attack other enemies instead of you, and will be applied confusion.
    • Precision -> Warp Shot. Shot teleports you to where it hits.
    • Precision -> Chaos Shot. On hit, Enemy will target other enemies for 7 seconds.

  • Added some physics to movement. This is pretty experimental and I'd like to wait for feedback to see what to do with it.

Other Changes

  • Traps need to be "hacked" now, but they are hacked very quickly.
  • Traps can now spawn on walls.
  • Tightened up swing weapon collision. Minor optimization.

Bug Fixes

  • Added a description for the candy cane weapon.
  • Changed the way projectile attacks work with precision skills.
  • Rocket Launchers and Flamethrowers are now effected by stats and status effects.
  • The old quickplay menu button was still there, accidentally clicking it would break quickplay until you reset.
  • Fixed tutorials actually.
  • Changing an option will no longer set the window size to 800.

So what's next? I'd like to do some work with career mode and the unlockable perks. I don't know if people are missing that these even exist, but I find myself skipping and missing them though, so I need to do some work.

Enjoy! ːco_fragː