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Cash_Out has been updated to 0.4.2.0!

Balance patch! Didn't get around to adding any new skills, but instead did an overhaul on a lot of them. For example, the visuals on the balance skills are now much more consistent. I also got around to fixing some of the unique weapons (up to 30 now!)

Additions

  • Shield Weapon. Blocks 70% of damage if you're facing the damage source. Pushes enemies back and stuns them too.
  • Legendary Shield -> Marauder. Charge at enemies a very short distance before attacking, attacking is much slower.
  • New Unlock -> Candy Cane weapon. If you play in december, you'll unlock the "candy cane" weapon, which can be dropped. If you're playing during december, it'll be more common.

Balance

  • Weapon damage has been "normalized", for example, projectile damage now fuctions the same as physical and bullet damage.
  • Boxing gloves no longer push enemies back.
  • Increased the time you have to escape before you lose money, and is no longer based on FPS.
  • "Sniper" enemies now aim slower than normal enemies, but have less spread.
  • While escaping, half the enemies that can spawn will spawn. (Experimental)

    Global Skills

    • Shadow Form -> Increased visibility reduction to 80%.
    • Iron Skin -> Damage reduction reduced to 60%.
    • Braced -> Reduced the amount of speed you lose during the chargeup from 85% to 40%. Changed visuals slightly.
    • Project Voice -> Now stuns if attack is direct, fixed projectile not exploding near the cursor.
    • Reinforcements -> Reduced the amount of items you get by 1.

    Strength Skills

    • Quake -> New visuals, increased range. Is now called "Trembling Stomp".
    • Fire Burst -> New visuals.
    • Toxic Rage -> Projectile goes faster now.
    • Violent Force -> New visuals. Changed projectile properties.
    • Condensed Rage -> Projectile has a smaller cone of spread. Increased damage dealt.
    • Aggressive Dischage -> New visuals.

    Stealth Skills

    • Booby Trap/Spybot -> When enemy that the item is attatched to dies, it will drop on the ground.
    • Shadow Agent -> Can no longer attack while active, but lasts longer.
    • Voodoo -> Changed visuals slightly.
    • Shadow Swap -> Stuns enemies for a short period of time as well, and works on enemies with an item, also is fixed.
    • Shadow Shuriken -> No longer gives you items, but equips an item.
    • Flash Powder -> New visuals.

    Health Skills

    • Life Support -> New function. While active, the player doesn't bleed, instead heals bleeding damage slowly.
    • Pandemic -> The player can now carry each effect (doesn't effect you though), fades away after 12 seconds though. Greatly reduced spread range.
    • Organ Transplant -> Instead of healing more if enemy health is lower, it heals less. Enemies under effect of the skill will move significantly slower. Reduced the amount it heals. Increased how long it lasts.
    • Outbreak -> Virus can now move around and attach to enemies.

    Mechanics Skills

    • Ramming Turret -> No longer grabs enemies. Greatly increased damage.
    • Tesla Turret -> Reduced range.
    • Rifle Turret -> Increased spread and damage done.
    • Rocket Turret -> Reduced damage done, increased speed.
    • Boost Turret -> Increased range.
    • Railgun Turret -> Increased damage.
    • Distortion Turret -> Reduced overheat buildup. Greatly reduced range.

    Precision Skills

    • Shadow Shot -> Shot is now much more accurate.
    • Healing Shot -> Reduced healing amount.
    • Stunning Shot -> Is now based on damage done.
    • Elemental Shot -> Is now based on damage done.
    • Crippling Shot -> Increased slowdown to 7 seconds.

    Balance Skills

      All stances have had their visuals redone slightly.
    • Stance of Wind -> Retooled the whole system. Defensive now totally gets rid of stagger and increases speed, offensive reduces enemy aim speed and batters them around.
    • Stance of Thunder -> Reduced max damage.
    • Stance of Earth -> Increased rock generation speed.
    • Stance of Ice -> Defensive now turns your blood into ice. Changed mechanics of offensive stance, no longer damages.

    Unique Weapons

      (Note, due to the way objects are generated, objects found before the patch may use the old patch stats, sorry!)
    • Wooden Stake -> Now only minicrits on non-stealth hit, increased damage done.
    • Air Rifle -> You can no longer spam fire shots. Increased damage done.

    Legendary Weapons

    • Saw Spinner -> Greatly increased range in which enemies are hit.
    • Overkill -> Increased speed.
    • Tesla Gun -> Changed general mechanics to make it smoother.
    • Leaf Cutter -> Fixed issue caused when by hitting an enemy.
    • Dissolver -> Increased stealth damage done, increased damage done, changed projectile properties to match railgun more. Is much quieter now, no kickback.
    • Slice and Dice -> While under claw rage, your attacks now heal you.
    • Buzzsaw -> Changed the way the zap works.

Bug Fixes

  • You now actually need to unlock classes to play them. (Was left in as debugging, oops)
  • Fixed a crash caused by pressing K?
  • "Rapier"s were using the legendary attributes when they weren't legendary.
  • Thrown knives/planks damage radius is no longer based on FPS.
  • Readded the clothing/weapon boxes to the detailed HUD. (oops)
  • Fixed the visual setup not saving screen size.
  • Fixed tutorials (also you now get skills, stats, weird how this was working before)
  • Fixed a visual issue relating to the sparkler.

Pretty large balance list. I hope to actually add the new skills next patch, I also want to do stuff with randomized traps, but we'll see.

Enjoy! ːco_fragː