Sorry for the abrubt patch, a major glitch was found that resulted in crashes, so I had to get this out.
Other Changes
- Temporarily removed the proximity sensor, 10% of the framerate drops were coming from it (having 2 on screen), on testing, in comparison, the
- whole lighting system was around 20% of the frame drops.
- Audio now has actual falloff to it.
Bug Fixes
- Fixed the seed system.
- Sounds are properly randomized now.
- "3D" Audio is now based on the angle that your character is looking at. This may be a bit disorienting so it may be removed.
- Fixed a major issue related to career mode and ng+.
CO-OP
I've been working on Co-Op and unfortunately a patch needed to be pushed to fix a large glitch. I cannot stress how early this is, most of the game hasn't been ported over to be co-op yet, which means there are a very very very VERY large amount of glitches, I know about most of them, and will be patching them.
Fortunately, the Co-Op has been in beta for around a week now and has been updating on another beta branch, and I was just about to make this live. If you're on this branch, keep on it, but this patch is not live on it yet, sorry about that.
I've made a discussions tab for the co-op beta and will be posting announcements there from now on, whenever I put a patch out for it. If you want to keep up to date, go into the beta (under properties). Again, this beta is VERY early and will take me a very long time to fully implement. It's very very very unstable and buggy right now. If you want to buy the game for Co-Op please do not buy it in this state because it is not representitive of the final quality I wish to have.
Thank you, and enjoy! ːco_fragː