Sorry for the long wait between updates, this one took a while, and I've been pretty busy. This is mainly a quality of life update, focusing on remedying some of the issues people have been having.
Additions
- New Items
- Caffiene Pills - Increases movement speed by 15% for 7.5 seconds.
- Beta Blockers - Reduces kickback and throw charge time by 60% for 7.5 seconds.
- Tacks - Throwing tacks that deal damage to enemies and slow them down.
- Added a proper inventory, pressing I by default will bring it up, you now switch clothing this way (career mode still uses the old way though, you can now look at loot and clothing though.)
Other Changes
- Redid the pause menu.
- Reworked a shader, should run much better, and should look better now (was causing some visual issues in some cases, it isn't totally fixed but it is much better)
- Changed the weapon item popup pickups work, much easier to scroll around and find items now.
- The laser pointer tech now has cursor magnetism similar to when using a controller.
- Screenshake is now a slider instead of on/off.
- You can now resize the screen again.
- Optimization.
Gamepad Controls
- Got rid of "Focus" mode, instead I've added a system that magentises the reticle to nearby enemies.
- Added a new system for cursor movement, pressing the button where focus was now switches bettween axial and radial movement schemes.
- Axial - The current system, move the cursor on an axis.
- Radial - The cursor rotates around the character instead.
- Fixed picking up items.
- Flipped the stick controls. (Using buttons and aiming at the same time was nearly impossible.) Also added an option to flip them back.
- Fixed many issues related to cursor position when in fullscreen. (Including the cursor going out of the playable window)
- Updated the visuals for selecting skills/items.
- Changed some menu controls.
Balance
- Letting enemies go (after you take them hostage) is much much quicker, enemies are stunned for much less.
Bug Fixes
- Fixed multiple crashes to the lockbox and treasure box popups.
- Added bear traps to the store.
- Swing items no longer deal crit damage on critical hits. (Will minicrit instead, not balance as this was never intentional)
- Firing an incredibly fast weapon (such as the stungun, chainsaw or flame thrower) would cause the enemy to dodge every attack and move rapidly.
- Fixed a crash when finishing the tutorial.
- Fixed a potential crash caused by the bolt-action rifle.
- Fixed a keybinding issue with letting go of the attack button when using a controller.
I wanted to get full menu controller support in this patch, but I didn't want to delay the update even more (as it'll take me a very long time), so look forward to seeing that in the next update.
Enjoy! ːco_fragː