Sorry, this update was so large it had to be split up into two different updates!
Additions
- Added the ability to load sounds.
- Added the ability to crudely load in scripts, it's text only at the moment.
- Added the ability to "copy" and "delete" assets.
- Added an indicator to tell if you've saved or not.
- Added the basis for updating mods, this isn't totally working due to a problem out my control, but it will be fixed very (?) soon.
- Added a bunch of base sprites to use for replacement.
- Added the ability to change the background detail sprites.
Other Changes
- Greatly optimized filesizes by changing the way sprites are loaded and saved. (Sorry, old images are now corrupt, you can just reload them now.)
- Removed the "extra actions" option for objects due to the way scripts are now handled, and how objects are now loaded.
- You can no longer save images as .gif.
- New assets are no longer just named "asset", but instead are named uniquely (for fast asset adding).
- Updated the room visuals.
- Updated the taskbar, and bottom taskbar tabs.
- Asset names will now automatically update for the rest of the assets when changed.
Bug Fixes
- Fixed exporting directly not exporting sprites.
- Fixed crash caused by exporting to zip twice (steam export was also causing this as it exports to zip).
- Fixed a potential issue relating to image encoding.
- Fixed a bug where the auto-backup would overwrite the quicksave. (backups weren't even working properly.)
- Exporting was also doing this.
- Fixed crash caused by replacing a sprite loaded in with a thin sprite, (was causing the number of frames to be 0, attempting to animate it, but the sprite was so small it'd crash, very obscure.)
- Fixed room positions.
- Fixed room backgrounds not staying over saves.
- Fixed dropdowns when there is more than 1 column.
- Mod images can now only be bitmaps.
- Fixed images not exporting as animated.
- Fixed an issue where minimizing would make all windows very small.
- Fixed an issue with rooms where minimizing/resizing the window would cause the visauls to break.
- Fixed an issue with rooms where minimizing (ingame) would clear the room.
- Fixed an issue with rooms where if two windows were open, both rooms would be drawn on the same window.
- The slider for the density/brightness no longer defaults at 50% and rounds up, and you can now have more than 1 open.