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Cash_Out has been updated to 0.8.3.0!

Smaller update, was going to focus on some more stuff but I found some more glitches related to the two major glitches last time.
1. The difficulty and raid size was defaulting to the grand heist raid size. If you felt the raids were too long, this was the cause and it's been fixed.
2. While I fixed class unlocking, the counter for money stolen wasn't going up properly (unless you died, then it'd go up very slowly), so unlocking classes was very difficult.

Hopefully these issues are actually fixed this time.
Anyways here are the patch notes.

Bug Fixes

  • Fixed an issue related to equipping clothing ingame in career mode.
  • Enemies can no longer throw items before they spot you.
  • Fixed some potential slowdown issues related to pathfinding.
  • Fixed some issues related to enemies following bloody footprints.
  • Enemies will now actually not try to take cover outside of the room.
  • Fixed enemies carrying items not showing the enemy detection visual.
  • Fixed enemies getting stuck in blocks.
  • Fixed an issue where all career mode levels were the size of grand heists.
  • You can now push moveable blocks when using a gamepad.
  • Fixed being able to open the inventory in the death/raid complete screen.
  • Using an item in inventory in career mode no longer locks you from pressing enter to start the raid.
  • Fixed several issues related to statistics that may have led to not unlocking classes. (Money was only being counted as stolen when you died.)

Balance

  • Increased the speed in which enemies lose track of you.
  • Splinter cell enemies now detect you 3x slower.
  • Enemies will now spot you faster if they're more alert, but less if they aren't.
  • Retooled the "alertness" scale to go up much slower, but cap higher.
  • You can now only take enemies who have never spotted you hostage.

Other Changes

  • Changed up how enemies will try to get themselves out of corners if they walk into them.
  • Formally removed enemy learning, was making everything more complicated rather than actually adding anything (was only changing how fast enemies spot you, and what weapon they started with, which didnt do anything).
  • Heavy optimization, the game should run considerably better now. (For perspective, I'm getting approximately 70% better performance compared to 0.8.2.0.)
  • As I've updated to a new compiler, I'm expecting a lot of issues, based on testing I fixed everything I could find. That doesnt mean I've fixed everything though.
  • Reduced the size of health and ammo kits so they don't clutter up the screen as much.

Next I'd like to do some work with the lab level, hopefully I'll complete it next patch.