PolyCrime v0.1.64 – v0.1.66 – Changelog_beta
- v0.1.64 – Fixes & Improvements
- Fixed NPCs now stop and face the player during interaction
- Fixed Police NPC logic to improve stability and behavior
- Fixed one tutorial NPC text issue
- Reworked police station interior and layout
- Removed computer – will be redesigned and reintroduced later
- Removed one storage from the shop
- v0.1.64 – Gameplay Features
- Fixed NPC trading logic and reset of NPC mood when transitioning to the next day
- Fixed saving and loading of weapon ammunition
- Fixed unintended shooting while in NPC dialog
- Fixed quitting the game or returning to the main menu while holding a weapon
- Fixed player shooting
- v0.1.65
- Reworked save/load system – now supports multiple save slots.
- Players can create and manage several playthroughs and select which one to continue.
- Improved saving logic, including better handling of player data.
- Improved client ↔ Steam synchronization for more stable multiplayer experience. (Lobby still disabled)
- v0.1.66
- Added more visual detail & polish to city environments
- (streets, buildings and lighting improvements for more immersive atmosphere)
- Added mushroom collecting system – in every forest players can now find and harvest 2 mushroom types
- Added save management features – players can now **rename** or **delete** existing save slots
- Preparation for online marketplace – groundwork laid for future system where players will be able to trade items with each other
Thanks for your continued support – every bit of feedback helps us make PolyCrime better!
