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Beta Build Updated: Build 645

Turnover has been updated to beta build 645. This build improves some gameplay features, adds more detail to the levels, and addresses a number of issues.

Changes

  • New: Added a selection "animation" to menu screen.
  • New: Added a HUD Pickup animation & HUD key hint when aiming. Displays next to which object you are holding on the HUD.
  • New: Added player blip to minimap.
  • New: Added shadow to reticle.
  • New: Added some more debris around the levels.
  • New: Added some more decoration around the levels.
  • Changed: Modified enemy line-of-sight code. Spotting should be more forgiving, especially during sweeps & at corners.
  • Changed: Sentinels will now more quickly react to noises when searching.
  • Changed: Improved variety of fire extinguisher spray clouds.
  • Changed: Changed style of minimap blips.
  • Changed: Rescaled/repositioned text to fix issues with readability & text glyphs getting cut off.
  • Changed: Added a BG to the Options, Theater, & Binds screens.
  • Changed: Screenshots now save to Turnover's config/save file directory.
  • Changed: Made a couple levels a little bit more forgiving.
  • Fixed/All: Sometimes, an enemy would turn in the wrong direction briefly before investigating.
  • Fixed/All: Fixed an issue where enemies would sometimes have a brief moment to spot & hear after being killed.
  • Fixed/All: Improved NPC pathing routine.
  • Fixed/All: Fixed a few timers being broken upon unpausing.
  • Fixed/All: Fixed a sound spatialization issue during the camera fade at the beginning of a level.
  • Fixed/All: Fixed the Hard Mode choice dialog being difficult to read.
  • Fixed/All: Fixed the Steam achievement "The Shield and Sword" not unlocking.
  • Fixed/All: Added a missing HUD hint to the Theater screen.
  • Fixed/All: Fixed a few improper screen element positions in 16:10 resolutions.
  • Fixed/All: Changed HUD Opacity option to a 1-100% scale.
  • Fixed/All: Increased brightness of in-world HUD hints.
  • Fixed/All: Floor 11: Fixed a missing sprite.
  • Fixed/All: Floor 11: Fixed an odd Sentinel pathing issue.
  • Fixed/All: Minor optimizations.