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Turnover Updated: Controller Improvements & More

Turnover has been updated to v1.0.804, bringing general improvements to the game.

Controllers

  • Controller aiming now makes better use of analog values, increasing aiming accuracy. Controller users who have an analog stick are now encouraged to bind move/aim to an analog stick if possible.
  • If you have multiple controllers plugged into your PC, you can now select which one you would like to use from the Options menu.

Gameplay

  • Security Cameras will now throw a general "suspicious" alert if a camera check is triggered multiple times within a short period.
  • A few sections in some later levels have been rebalanced. This is to ensure a more consistent difficulty ramp as the game progresses. More or less, these levels will now be slightly easier.

Full Changelog

  • New: Controller selection now available in Options menu if multiple controllers are plugged into the PC. Note: If controller is set to "Disabled" in Options, Universal Input (for menus) will use the default/preferred controller of the OS if one is plugged in.
  • Changed: Controller/Aiming: Axis binds now utilize range (analog) values for aiming, increasing fine touch and accuracy when using analog sticks.
  • Changed: Binds Menu: Changed "Aim Sensitivity" to "Controller Aim Speed".
  • Changed: Enemy/All: Enemies that are killed will now dim in color.
  • Changed: Enemy/Security Turret: Slightly increased the delay between spotting and firing.
  • Changed: Enemy/Security Turret: When spotting/ranging, a Turret's vision cone will turn red, even before firing.
  • Changed: Enemy/Security Camera: If something(s) triggers a camera check 3 times within a 5 second period, the camera will become suspicious and will throw an alert.
  • Changed: Pickups: A "denial" sound will play if the player tries to pick up an object of the same type that they are already holding.
  • Changed: Music: Added some music to the transition between levels.
  • Changed: Cutscene: Slightly changed the transition between the final levels to warn of upcoming bosses.
  • Changed: Level: Rebalanced level 21 (Automation Compound: 2nd Floor).
  • Changed: Level: Rebalanced level 23 (Automation Compound: 4th Floor).
  • Changed: Level: Rebalanced level 24 (Automation Compound: 5th Floor).
  • Changed: Level: Rebalanced level 29 (Intern Offices).
  • Changed: Level: Rebalanced level 30 (Boss).
  • Changed: Level/24: Fixed southern area cameras not being in sync.
  • Changed: Options Menu: Changed the descriptions of some options.
  • Changed: Art: Tweaked a few sprites.
  • Fixed/Linux: Fixed a small memory leak.
  • Fixed/Linux: Fixed the window icon not being displayed in some distros.
  • Fixed/All: On game launch, the default mouse cursor will be moved to a position away from menu elements to prevent accidental selection when using a controller.
  • Fixed/All: Fixed a rare issue with the name of the current world not being displayed on the main menu if a game is in progress.
  • Fixed/All: In Options, stopped the selection blip sound from playing when trying to increase HUD Opacity past 100%.
  • Fixed/All: In Options, fixed the Volume selection preview sound not playing when selecting the 100% value.
  • Fixed/All: Fixed a rare issue with the minimap alert triggering after a Sentinel is killed.
  • Fixed/All: Fixed the name of a perk not updating immediately when it is unlocked.
  • Fixed/All: Fixed a few missing and misaligned sprites.
  • Fixed/All: Fixed a rare issue where some enemies would get stuck in a spotting loop when seeing the player.
  • Fixed/All: Fixed the Security Camera turn sound from not playing normally after an alert check has been triggered.
  • Fixed/All: Misc. minor bug fixes.