Turnover has been updated to beta build 645. This build improves some gameplay features, adds more detail to the levels, and addresses a number of issues.
Changes
- New: Added a selection "animation" to menu screen.
- New: Added a HUD Pickup animation & HUD key hint when aiming. Displays next to which object you are holding on the HUD.
- New: Added player blip to minimap.
- New: Added shadow to reticle.
- New: Added some more debris around the levels.
- New: Added some more decoration around the levels.
- Changed: Modified enemy line-of-sight code. Spotting should be more forgiving, especially during sweeps & at corners.
- Changed: Sentinels will now more quickly react to noises when searching.
- Changed: Improved variety of fire extinguisher spray clouds.
- Changed: Changed style of minimap blips.
- Changed: Rescaled/repositioned text to fix issues with readability & text glyphs getting cut off.
- Changed: Added a BG to the Options, Theater, & Binds screens.
- Changed: Screenshots now save to Turnover's config/save file directory.
- Changed: Made a couple levels a little bit more forgiving.
- Fixed/All: Sometimes, an enemy would turn in the wrong direction briefly before investigating.
- Fixed/All: Fixed an issue where enemies would sometimes have a brief moment to spot & hear after being killed.
- Fixed/All: Improved NPC pathing routine.
- Fixed/All: Fixed a few timers being broken upon unpausing.
- Fixed/All: Fixed a sound spatialization issue during the camera fade at the beginning of a level.
- Fixed/All: Fixed the Hard Mode choice dialog being difficult to read.
- Fixed/All: Fixed the Steam achievement "The Shield and Sword" not unlocking.
- Fixed/All: Added a missing HUD hint to the Theater screen.
- Fixed/All: Fixed a few improper screen element positions in 16:10 resolutions.
- Fixed/All: Changed HUD Opacity option to a 1-100% scale.
- Fixed/All: Increased brightness of in-world HUD hints.
- Fixed/All: Floor 11: Fixed a missing sprite.
- Fixed/All: Floor 11: Fixed an odd Sentinel pathing issue.
- Fixed/All: Minor optimizations.