Turnover has been updated to beta build 637. This build adds some atmospheric things and addresses a number of issues.
Changes
- New: Added some atmospheric light fixture flickering throughout some levels.
- New: Added lighting effects to fire.
- New: More sounds / sound variety added to enemies. Ensured each enemy has individual "voices", as well as event sounds.
- New: Security Turret: Added detection light: white on watch, yellow on focus, red on spotted.
- New: Added a tiny visual indicator on noise objects when they are stepped on.
- New: Added more log file outputs to track down bugs.
- Changed: Changed the reticle style.
- Changed: Modified a couple of HUD colors.
- Changed: Better shading variance on fire extinguisher spray.
- Changed: Security Camera: Detection light modified: white on watch, yellow on focus, red on spotted.
- Changed: Increased max number of spawnable fire/effects entities. Should fix any problems with disappearing fire.
- Changed: Improved minimum resolution requirement check.
- Changed: Improved valid resolution check, specifically for full screen usage.
- Changed: If only one full screen resolution is detected, give player some windowed modes to select.
- Fixed/All: Clea's death animation failed to play after getting shot while being mauled by an Attack Dog.
- Fixed/All: Fixed a couple of small cases where collision between the world & the player would be incorrectly evaluated.
- Fixed/All: Fixed an issue where fire would sometimes not destroy Security Cameras.
- Fixed/All: Modified how resolution changes are handled. Should be safer & have less potential to crash with iffy drivers/cards.
- Fixed/All: Fixed an issue with sound initialization.
- Fixed/All: Fixed an issue with sound spatialization when aiming.
- Fixed/All: Fixed a potential memory leak.
- Fixed/All: Minor optimizations.