Hello Survivors,
A brand new update is here with rarity systems, new icons, fixes, and world improvements! Thanks again for all your feedback—it helps shape every patch.
🧟 Gameplay & Survival
Zombie & Bandit Dismemberment: They can now lose arms during combat.
Rampage Boss Health: Increased from 3000 → 5800 (#PoorRampage, you were too easy 👀).
Skip Night Feature: Use a bed or sleeping bag to fast-forward through the night.
Boss Fight Fixes: Adjusted combat and loot. Legendary items now drop properly.
🔫 Weapons & Loot
Weapon Rarity System added: Rare, Epic, Legendary, Mystical.
New Weapon & Item Icons for rarities.
Rarity Effects: Items now have visual effects based on rarity.
Tooltip Updates: Clearer item descriptions.
Repair Bench Fix: Now works for all weapons—including melee.
AK-74 & AK-74u Fixes: Improved aiming + fixed first-person view.
M4 Scope Fix: Corrected red dot alignment.
Bullet Injection Bug: Fixed across weapons.
Boss Loot: Legendary items added.
🌍 World & Map
New POIs added to the map.
Radiation Zones: Fixed floating items and new bomb event radiation.
Gas Added to Bandit base.
Bus Fix: Now blends properly near the motel.
Tentacle Fixed near Airfield walls.
More Immersion: Removed map icons—you must now discover zones by exploring.
Better Tutorial Text for clarity.
Better Crafting Icons: Improved hut image in the crafting menu.
Campfire & Furnace: Notes added to crafting section explaining their function.
🎮 Quality of Life
Game Version Display: Now visible in bottom-right corner—helps check if you and your friends are on the same version.
Input Settings: Flip cars control can now be reassigned.
Workbench & Door Fixes.
Collision Fixes: General improvements + plane collision corrected.
Friendlier Nights: Slightly adjusted lighting.
🔊 Audio
Grenade Fixes: Now works properly.
Rampage Boss: Added unique boss fight music.
💭 What’s Next
We’re laying the foundation for deeper progression with rarities, events, and survival systems. Keep sharing your feedback—it’s driving the development forward!
Thanks for surviving with me,
— Shatterland Dev
