The first Devlog about Supermarket Guard Simulator!
Great to see you guards! 👮
In this series i will share with you mechanics and features of the game that i've been working on recently, so let's get right into it :)
Equipment wear & tear

Every equipment now carries a durability parameter that slowly decreases as it’s used. Light actions like blank uses cause small amounts of wear, while hitting something rigid causes more wear. As durability drops, equipment undergoes subtle changes: attack speed may dip, damage might fall off slightly, or the equipment could feel “sluggish”. When equipment reaches zero durability, it breaks, so plan accordingly and restock in time!
Store policies
The store now operates under a set of rules: no theft, no loitering, no running, no suspicious items, no access to staff-only areas and so on. Every customer follows (or breaks) these rules, some are intentionally looking for trouble. As the guard, you must act quick, as every violation affects the store in different ways, like store losing customers, losing rating, malfunctioning. Shareholders won't be happy about that.
Make sure to wishlist & follow 👇👇👇

