Hi everyone! Sorry it ended up taking longer to get this update out. As I said in an earlier announcement I wanted to have it out two days ago, but we ended up spending the rest of the day testing it instead, and that combined with obligations at my real life job prevented me from posting the update until today. Anyway... here is your changelog:
- fixed broken cross-platform multiplayer (unresponsive doors, disappearing objects, etc.)
- fixed herx boss start room exploit
- magicstaffs significantly more expensive, rarer, burn out easier
- fixed linking libsteam_api.so in non-steam linux builds
- added option for random character gen
- sending/receiving chat messages now makes audible ping sound
- window background art no longer fixed to 16x16
- voxel models now use their own internal palettes ingame rather than the default
- minor changes to map generator
- fixed backspace not working correctly on macs
- fixed fullscreen bug on macs
- fixed headstones not appearing in singleplayer in the haunted castle
- fixed performance penalty for playing with FOV other than 50
- fixed inappropriate ray distribution in raycasting algorithm
- FOV in character boxes is now locked to 50
Once again, this is a pretty minor update feature-wise, as 90% of our programming effort was spent fixing that cross-platform multiplayer issue at the top of the list. BUT as mentioned in our last collection of patch notes, we do still have some cool things in the works, and you should all get a good taste of that Soon.
Thanks for your patience, we look forward to seeing you all some more in the future. DRM-free players can expect to get this update just as soon as we can update the game files in your respective systems (Humble, Desura, etc.)
Until next time,
Sheridan