Hello there my fragile humans! Today I finally updated my steam page to included some of the new artwork I have been putting into the game. If this was how my game looked back in October during next fest I am sure I would have gained a few more whishlist. Jokes aside (It is very true the game was pretty ugly) I have been hard at work updating and fixing graphical assets throughout the game, the biggest of them all being the player sprite.

The old ones were very blocky and basic, but I think they had character. I will definitely have to use these block heads somewhere in the future.

While the new ones lack 3 skin tones, I feel as if vampire pale and slightly less vampire pale wasn't quite necessary. Though I am a major proponent of player freedom in video games so perhaps if I have the time I will expand the skin tone pallet back up for variations sake.
Now for some more disappointing news. While not set in stone yet, as a part of my new steam page update I have "delayed" the game from January 28th to Q1 2026. Unfortunately the 3-5 a day after work just don't seem to be cutting it to make my deadline. Though I was able to push out a very, VERY raw concept of a game for next fest I am most definitely not going to release anything less than version 1.0 for my full release. The scope of the game is pretty small and the lore is pretty simple. It is just finishing up the rest of the art, adding the rest of the dialogue, finishing up some levels and making everything play nice with one another so I don't expect finishing the game to be too difficult (famous last words) just time consuming. I expect to have more of an idea of when the final release date is by the end of the year. Until then I will still try to have a demo out by December 20th, though that may also have to be delayed until after the holiday season. Who knew making a game with a full time job would be so hard.
