Weekly Changelog: v0.106
A lot of progress has been made again this week towards the Early Access release in Q1-2026!
I also uploaded a new version of the demo with the following improvements/fixes:
-Improved fish behavior and made most fish species swim away when approached
-Improved starting islands level design
-Enhanced out of water ambiance (lighting, skybox, cloud density, etc.)
-Added real-time shadows to several outdoor objects
-Added a distant smoke rising from the sea, this point of interest will be explorable in Early Access
-Added a new visible far-away island, coming in Early Access
-Added a light beam to the new distant island that will be part of the Early Access storyline
-Improved shading and color balance of underwater vegetation
-Updated game logo on the start screen
-Added waypoints to the first tutorial steps
-Weight info now correctly shows up for zero-weight items
-Fixed an issue where some items could be equipped in the wrong equipment slot
-Updated item tooltip positions to work across all screen resolutions
-Updated skill tooltip positions to work across all screen resolutions
-Added fallbacks for cursor display after alt-tab and in-game resolution change
-Increased intro sequence text animation speed
-Corrected some small UI typos
-Ajusted the size of the empty cryopod, the reef trunk and some vegetation
-Made many small/medium general visual improvement and performance optimizations
Thanks again for your interest in Sinking Eternity!
