Looks like the beta release went fairly smoothly, with just a few minor issues (as expected). So I fixed some of the things people mentioned and mostly been adding a bunch of new things and improvements.
The big stuff in this update are first of all the final-zone, something which I don't expect anybody to reach just yet, but I'll work on that difficulty level some more in the coming updates.
With the end-zone comes the inclusion of the "Portal monster" which is basically the end-boss-before-the-end, but I won't spoil much more besides that.
And finally a cool feature is explodable-walls, just see if you can find one of those alien-barrels sitting next to a wall and make it go boom!
Other than that, it's a lot of small tweaks, improvements and additions, so check out the full list:
interface:
- fix: improved interface select sound
- fix: mouse control is released when outside game-area (windowed)
game:
- fix: footstep sound more subtle now
- fix: wind ambience looping correctly
- fix: level-exit spawning in a hallway
- added: destroyable walls, still in testing phase
- added: sound effects for regen and bionics
- added: ambience sound to laboratories
- added: ambience to underground-caves
- added: “spawner” pods, generating new creatures around you
- added: instructions for weapon switching
- added: the Portal Monster (“end boss”)
- added: 5th zone: alien-dimension (final zone)