Really loving the feedback you guys are giving through the forums, messages, tweets, etc. It allows me to improve the game in all area's.
In this update I tackled a lot of the interface things, normally something I delay until closer to the end of the work, but I got so many requests and remarks about various bits and pieces that I decided to start fixing it a bit sooner.
The options menu now comes with proper resolution settings (in windowed mode) and there are now some nice volume sliders for music, effects and ambience.. so go crazy on those!
Luckily I also had time to add some new cool game related stuff: fire, acid, improved sounds, and more!
So grab the update, and read the list to see what's new:
interface:
- new: resolution setting (windowed)
- new: music,sound,ambience volume sliders
- fix: improved gamepad button layout
- fix: M or TAB key now open the map
- fix: inventory now opens with first item selected
- fix: gameover screen easier to read
- fix: “killed by” info should now work better (i.e.:not change)
game:
- new: poision from plants now also hurts aliens
- new: acid barrels (later levels)
- new: fire-spreading (later levels)
- fix: increased Drone attack rate
- fix: changed/added/improved various sound effects for monsters/robots
- fix: laser-turrets now show their direction
- fix: various bugs with the warper-creature
- fix: alien-plant shows triggers less speech
- fix: new laser-weapon sound (work in progress)
- fix: stronger laser weapon now looks and sounds different
- fix: upgrading current weapon wouldn’t include “double shots” until reselected