Wasn't planning on pushing another update today, but ran into 2 issues that needed fixing, and I've started to setup the leaderboards in the backend.
Right now scores are recorded into a hidden steam leaderboard, so I can check if they record the right values and things look correctly. The leaderboard will record your level reached, time taken, amount of monsters killed and which class you used.
If it all works correctly I hope to have that in the game next week in update 8 or 9!
As for the important fixes:
the game wouldn't start in the right resolution when playing windowed.. doh!
and it seems that turning (which normally doesn't count as a step) was still decreasing turn-related items! So this means things like invisibility, time-warps, etc, all last the correct amount of turns now (pretty important for balancing)
Full list of changes, short but sweet:
interface:
- change: prettied up the logo
- fix: resolution in windowed-mode now correct at startup
- fix: chapter name now includes level (also in map view)
game:
- change: slightly less worms in first levels (got annoying quickly)
- fix: mixed up sound effect pitch, more variation to the ears
- fix: turning won’t cost points on items anymore
- fix: portal sometimes appeared under alien-pods/statues
- fix: npc’s trading options improved (now always trade possible)